Conversational analysis of
chatroom talk
by
Terrell Neuage
BA (Journalism), Bachelor of Arts with Honours
(Children’s Literature), MA (English Literature)
A
thesis submitted in fulfillment of the requirements for the degree of
PhD
2004
Chairperson of Supervisory Committee:
Professor Claire Woods
Date Saturday,
Conversational analysis of chatroom talk
1.1
Evolution of language from early utterances to chatroom utterances
1.2
Internet-based communication systems
1.2.1
E-mail, discussion forums
1.3.1
Print to computerization
1.4
Purpose of examining on-line conversation
1.5.1
Problems of researching on-line
1.6 Are Chatrooms Public or Private?
1.8 Personal interest in researching on-line conversation
2.2 Technology of conversation
2.2.2.1 CMC
and on-line talk-texting
2.2.2.2
Analysing electronic textual data
2.2.2.3
On-line writings on CMC
2.2.2.3.3
Role playing chat sites
2.3 Analysing on-line conversation
2.3.1.1
The Reader as interpreter
2.3.1.2
The assumed or implied reader
2.3.1.3
The background of the reader (“mosaic of multiple texts”)
2.3.1.4
The role of the reader
2.3.3 Symbolic
activity in chatrooms
2.3.4
The language/action approach
3.4 Protocol of a transcription methodology
CS
1.0.1 Reason for choosing this chatroom
CS
1.0.2 Background to Hurricane Floyd
CS
1.2.1.1 Skills of shared language
CS
1.2.1.2.1 Knowledge and skills of discourse structure and organization
CS
1.2.1.2.2 Metalinguistic knowledge and skills
CS
1.2.1.3.3 Phenomenological approach to reading
CS
1.3.1 Two readings of a chatroom
CS
1.3.1.2 Three different Hurricane Floyd discussion strands
CS
2.0.1 Choosing an IM chatroom
CS
2.1 Computer-Mediated Communication (CMC)
CS
2.2.1 Is electronic talk comparable to verbal talk?
CS
3.3.1.2 3D virtual chats and ikons
CS
4.0.2 Why I chose this chatroom
CS
4.2.1 Speech situations as speech events
CS
4.2.3 Speech Act Disruptions (SADs)
CS
5.2.2.2 <B_witched_2002-guest> 0HI
CS
5.2.2.3 <jenniferv>
** rofl
CS
6.2.1 Adjacency Pairs and Turn-taking
CS 6.2.2 Moderated/Unmoderated
CS 7.1.2 Functional Sentence Perspective
CS 7.1.2.2 Meaning-Text Theory (MTT)
CS 7.1.2.3 The loss of formal or traditional text
Grammar
CS 7.1.2.3.1 Systemic-Functional Linguistics – the functions of on-line chat
CS 7.1.2.3.2 Stratification grammar
5.1 Findings of Case Studies 1 - 7
5.2 Unique features of chatrooms
5.3
Research Questions and answers
5.4 Assumptions at the beginning
(*TN) following a term is
a new glossary word devised by the researcher
(Terrell Neuage) for this thesis.
Casual
Chatroom Chat (CCC) (*TN)
A conversation in a chatroom which is not serious or intended to discover
details on a subject. Most casual chatroom chat, similar to non-formal pub
casual chat, consists of conversation typical of, “hi” “hows everyone”.
Chat
Events (CE) (*TN) These are
all the individual turn-taking texts of a particular participator in a chat
room, including entering, leaving and lurking.
Chatroom graffiti (*TN) The messages conveyed through the work of
graffiti artists are often highly political and deliberately aggressive. Some
people will go from chatroom to chatroom leaving messages but not particpating
in actual chatroom conversation: I refer to this as chatroom graffiti.
Chat
Utterance Sentence Structures (CUSS) (*TN) These are the sentences of
a chat turn-taking. Unlike sentences which use nouns and verbs to establish a
complete thought, chat sentences are typically made up of two to five words or
emoticons. I have averaged the amount of words in twelve chatrooms, consisting
of 1357 lines (turn-takings) and found the average word count, including
abbreviations and emoticons to be 3.7.
Chatter's-Event-Response-Gaps
(CERG) (*TN) This is the pause
between chatters who are “speaking” with one another. There are often other
voices which fill these gaps.
Conversational
“lag” (*TN) Conversational
lag is a pause where the next speaker has been selected but it may be filled
with responses from others in the chatroom responding to other turn-takings.
The “lag” may be caused by many other factors, as I have alluded to above.
Cut
utterances (*TN) Due to
hitting the entrance key an utterance is cut between turn-takings in a
chatroom. In some cases several turns of other chatters could occupy this
space.
Event
Pause (EP) (*TN) This
refers to the break between utterances of a user in a chatroom. The most usual
incidence of this is when the server places an advertisement in the chatroom
and it appears between utterances. It also occurs when no one writes for a
specific period of time.
Lag
is the distance between speech events of a speaker in a chat situation, a
pause between utterances.
Metaphysical-chat-linguistics
(MCL) (*TN) is anticipating
what will be said before the completion of the utterance, either due to the
writer-speaker hitting the “enter” key on the keyboard or the chat server not
allowing more than a couple of lines at a time to be shown on the screen, thus
breaking the conversation before it is completed.
Multilogue
are the many conversations happening at one time within a chatroom as well as
the overall conversation of all who are present.
Multiple Selves Chat (MSC) (*TN) Is a feature of chatrooms.
The author is able to have several different representatives of his or her self
in conversation at one time. As only one person can log on a chatroom at a time
the person wanting to have multiple representation in a chatroom would need to
have several windows open of the one chatroom but be logged on as a different
username in each window.
On-line Discourse Analysis Method (ODAM) (*TN) The method I am developing to study the language of on-line communication using abbreviations, misspelled words and emoticons.
On-line native speaker (ONS) (*TN). Speech behaviours are established first off-line, and are then
modified for on-line use – most notably by the current technology which at
least demands that texted formats intervene in the “chat” processing.
Person2Person-off-line (P2P-off) (*TN)
Person2Person-on-line (P2P-on) (*TN)
Readerly and Writerly Texts These are
translated from Barthes' neologisms lisible and scriptable, the
terms readerly and writerly text mark the distinction between traditional
literary works such as the classical novel, and those twentieth century works,
like the new novel, which violate the conventions of realism and thus force the
reader to produce a meaning or meanings which are inevitably other than final
or “authorized.” (Keep, McLaughlin, Parmar, 2000). http://www.iath.virginia.edu/elab/hfl0250.html
Speech Act Disruptions (SAD) (*TN)
Sponsorship ads appearing in chatrooms are a performative speech act
disruption.
Speech Act Community On-line (
Speech situations (chatroom
situations) are composed of “speech events” (chatroom events) (Hymes, 1974) and
these activities have rules governing the use of speech getting, for example,
getting to-know-you conversations (Gudykunst and Kim 1997 p. 328).
Tangent Topic Thread (TTN) (*TN) This occurs when the
original chat topic is taken over by others in different strands of unrelated
chat.
Text-Based-Chatrooms (TBC). (*TN)
Text-Based-Chatrooms are a blip in the history of human writing and only
represent a short time period of computer-mediated communication (CMC). As more
and more chatrooms add multimedia attributes, writing may become a minor or
even a non-existent form of on-line communication. With voice-boards and
voice-forums such as available from Wimba (http://www.wimba.com/) and
chatrooms being 3D with virtual worlds which use voice and keyboard commands to
move around the screen and with the growing use of avatars, TBCs may fade into
a past genre of electronic writing peculiar to the period from approximately
1993-2003.
Thread is a line of conversation.
Thread-framing Thread-framing
is a phenomenon in chatrooms, where a topic beginning and ending are marked. In
a chatroom these framed pieces of conversation are not necessarily sequential.
They twist around, stop and start, and several may occur at one time in a
seemingly chaotic fashion. Framing gives a starting and finishing point to a
thread.
Virtual-Mindfield (*TN) Creations of one’s
world-view on-line.
In
this study I started in a purely empirical mode, “capturing” seven primary
chatroom dialogues. I chose several of these sites randomly, based on the ease
of their access. As the study progressed, I chose several other chatrooms
because of my slowly focusing interest in the varying “talk relations” I was
encountering, and my suspicion that chat users were themselves make chatroom
selections by anticipating the online social relations offered in various
sites, according to the subject matter of the chatroom as signalled in its
name. While this sometimes was or sometimes was not a safe prediction, it
extended the range of sites, techniques and behaviours I was able to collect
and analyse, and required only occasional supplementation with sampling from
sites outside the core selection. For
the most part, this study concentrates on seven case studies, each case study
being based on a saved piece of representative dialogue from one very
distinctive chatroom. Together, these case studies demonstrate features
peculiar to on-line chat which make it very different from the face-to-face
chat of everyday conversation – but also from any forms of text-based
communication. In the broadest sense chatroom “texted talk” combines
face-to-face chat with text-based communication.
There
are however a number of central and distinctive features that disrupt what
might otherwise traditionally be considered a simple conversational
communication model. There is far more in Internet Relay Chat than can be
explained in a “sender-message-receiver” relation. Most obviously such features
include for instance the use of avatars to replace or to represent the
physically absent “speaker”; text-graphic “emoticons” as interfaces to replace
words or aural elements representing emotions; the fleeting motion of scrolling
text; silence or “lurking” by participants as itself a form of message: the complex “braiding” and
overlap of various conversational “threads” and the need to compensate and
interpret discontinuity of posted messages; as well as new forms of word
structure, such as standardised abbreviations and idiosyncratic mis-spellings.
Each of these – and the many more complexities each of them conceals – signals
major shifts in the communicative activities of online “chat” communities.
To test ways in which these new
communicative forms might be examined and understood, in this study, I
capture and sample a moment in time of on-line exchange behaviours, and look at
them through the lens of a wide range of linguistic and discourse theories.
Using these theories demonstrates how, despite the differences in “chat”
conducted on-line from that carried out face-to-face, on-line chat and “natural
conversation” share some features. Analytical theories developed for inquiry
into both conventional speech and print-based text reception, can be used for
examining on-line chat, and are able to produce findings which help explain
these new communicative acts. The seven case studies and the theories and
associated methodologies used to assess are as follows:
Disaster Chat (Hurricane Floyd).
Beginning with Reading Response Theory as a text-based analytical tool,
this Case Study of a natural-disaster-based chat site shows that in on-line chat, both the person writing and the
one (or many) reading are co-language-meaning creators.
Instant Messenger. Using the one-on-one
talk relation of the Instant Messenger system, this Case Study focuses on the
technologisation of online talk, and its foundation in the ideas behind Computer
Mediated Communication. I approached this case
study with two questions related to Computer-mediated communication: “Do
computers change conversation?” and “Are Instant Messenger chatrooms closer to
off-line-person-to-person conversation than the multi-dialogue found in a
multivoiced chatroom? ” The findings suggest that
computers do indeed change conversation, and that Instant Messenger chat is
closest to person-to-person communication – but that even here, the “texted”
nature of the talk has produced differences.
Celebrity Chatrooms (Britney Spears). In
this Case Study the high levels of text-graphic fusion elements and
abbreviations invited a Semiotic analysis; unexamined
on-line communication’s potential to evolve cross-communicative formats. This
study reveals analysis within the same repertoire of images, words and
mixed-mode forms, such as specific “chat community” conventions of
abbreviation.
Astrology Chatrooms. Here, Speech Act
Theory is used to examine the practical and goal-related uses
of online language, and so extends the study into how chat participants on-line
direct their communicative activities towards social actions – and whether
these vary in the on-line world from those used off-line.
General Chat. To assess how the more
open chat communities entering general-topic chatrooms on a less regular basis,
make sense of the chat behaviours present, it is important to understand
exactly what it is that arriving chat participants “read” from the online
texted-talk on screen. Discourse
Analysis examines the message structures organizing
an on-line community into consensual, resistant or negotiative communicative
moments. In the case of
General Chat it is able to assess how the communicative elements appearing on
the screen provide participants with the general or generic “cues” to enter and
participate in a conversation.
Computer Chat (on the topic of expert
software WEB3D). This case study asks does an expert community chat-site
operate in the same conversational environment as general chat participants, or
as in sites offering focused talk relations among strangers. Conversational
Analysis, used to examine the structuring rules of natural or real-world
conversation, has uncovered regulatory behaviours in talk, such as ways to
perform sequential organization of talk, allocate turn-taking and negotiate
repair to conversational break-down. CA is able to depict interactional
competence in conversation. This Case Study examines how useful it might be in
reading the rules of chatroom talk.
Baseball Chat. Here an informal “expert” group, with regular and casual
users intermixed, is examined, to test whether the specialist forms used to
demark a specific chat “community” are annexed in from outside “natural”
baseball chat, or evolve new online “baseball chat” forms of their own. This
study applies techniques for describing grammatical systems drawn from a number
of Linguistic Schools, to examine how many
of the common grammatical conventions – such as word order, sentence structure,
question formation, do not hold up in on-line chat. Further: baseball-chatters
on-line do not use the same specialist formations as their off-line brethren –
raising interesting questions as to the special pressures of online chat, even
in very specific talk communities with strong offline conventions in their
speech.
Other
chat samples saved and referred to in this thesis to enhance and support points
include: 911
Electronic
communication has opened a new realm for communication – both as necessary
information exchange, and as social play and psychological development of
self/selves. With continually evolving innovations enabling new communicative
activities, we must anticipate new and unpredictable – even as yet
indescribable – communicative behaviours and understandings. By applying more
detailed forms of textual analysis to the actual examples of computer mediated
communication (CMC) my project sets out to detect new modalities as they
evolve.
Chat
on-line is “global” only to the extent of accessing many varying “local”
structuring references. A “global” or universal “chat speak” is not evident in
on-line talk selections – for all the emergence of expressive repertoires in
netiquette, emoticons or IRC/SMS abbreviation. In this study, I suggest that
what is evolving here is not – or not yet – separated from speech in the
physical world, to the extent of disconnection from dominant discursive
framings: that on-line texted-talk “chunks” its interactions in familiar ways.
I am also suggesting however that at the level of “chat” or interpersonal
interactivity, new behaviours abound.
I declare that this thesis does not incorporate without acknowledgement any material previously submitted for a degree or diploma in any university; and that to the best of my knowledge it does not contain any materials previously published or written by another person except where due reference is made in the text.
All transcription from the Internet was undertaken by the
author/candidate.
All chat logs are on the accompanying CD. They are listed under the
name of the case studies they are used in, for example, the log for case study
1 is called 1a on the CD.
Terrell
Neuage
My appreciation and thanks for the
accomplishment of this study are directed to Dr Jackie Cook for her years of
patience and guidance of this thesis. Without her this would not have been
possible. I am much in debt to Dr Cook, of the department of Communication,
Information and New Media at the
I also thank Associate professor Maureen
Nimon for keeping me on track and giving valuable advice and Professor Claire
Woods,
And I thank my wife, Narda Biemond, for putting up with my doing this thesis year after year and for her suggestions and support.
I dedicate this thesis to my sons, Sacha and
Leigh Neuage, who began the process of online communication with me in the
mid-1990s. Sacha’s creative and free spirit has led him to achieve wonderful
things in the world of art and music. As a critical thinker, he has challenged
me often to dig deeper, and to further explore my own position on many
issues. Leigh was a baseball player for
Thanks guys.
The Nature of Conversation in Text-based
Chatrooms.
My purpose is to describe in detail the conversational
interaction between participants in various forms of on-line text-based
communication, by isolating and analysing its primary components.
Conversational process, according to
analysts in many fields of communications[1]
is rich in a variety of small behavioural elements, which are readily
recognised and recorded. These elements combine and recombine in certain
well-ordered rhythms of action and expression. In person-to-person off-line
confrontation there results a more or less integrated web of communication
which is the foundation of all social relations (Guy & Allen, 1974, p.
48-51). On-line chatrooms as an instance of electronic text-based communication
also use many of these small behavioural elements, evolving at the same time
system-specific techniques such as emoticons, abbreviations and even
pre-recorded sounds provided by the chatroom (whistles, horns, sound bites or
laughter). The full web of on-line exchange and exchange relational modulation
devices however remains unmapped, and unless every word written on-line is
captured it never will be mapped and analysed fully. In this study of seven
case studies I capture and sample a moment in time of these on-line exchange
behaviours, and look at them through the lens of several linguistic discourse
theories.
The study of language is one of the oldest branches of
systematic inquiry, tracing back to classical
Sumerian
Logographs -- circa 4000 BC
http://www.liveink.com/whatis/history.htm Copyrighted Walker
Reading Technologies, Inc. 2001
Early writing from
|
©
1999 by the Archaeological
http://www.archaeology.org/9903/newsbriefs/egypt.html Günter Dreyer.
We cannot know what the world was like before human
language existed. For tens of thousands
of years, language has developed to form modern systems of grammar and syntax,
yet language origin theories by
necessity remain based largely on speculation. In the eighteenth and nineteenth
centuries there were several proposals with labels which tended to signal the
desperation of their authors: “ding-dong”, “bow-wow” and “yo-he-ho” theories
(Barber, 1972), each attempting to explain in general social terms the origin
of language. While such conjecture must always remain unresolved, the rapid
changes in communicative technologies in the late twentieth century, together
with their markedly social or participatory bias, allows us to glimpse once
again the intriguing degree to which ordinary people are willing to push the
limits of communicative systems. With chatrooms, language itself may be going
through new and rapid development – or, on the other hand, enthusiasts may be
taking advantage of a brief experimental moment, acquiring expertise in
communicative techniques which prove to be short-lived. This period of intense activity is however
one among many steps in the long process of human communication. Certainly,
chatroom communication (and its more recent take-up in mobile telephony’s
SMSing) very obviously separates from traditional language through regulated
processes of word corruption and its compensatory use of abbreviations and emoticons.
(I explore emoticons in Case Study Three and abbreviations and other language
parts in Case Study Seven). But how did these new forms emerge? What produced
them? What does it mean that such innovation can arise in such a short time
span? And are these limited, or generalisable, features of modern language use?
These questions can only be answered definitively in the future, but they can
be discussed and elements of the new practices and behaviours described now, as
they are in this thesis.
It is thought that the first humans may have exchanged
information through both aural articulation and gesture: crude grunts and hand
signals. Gradually a complex system of
spoken words and visual symbols was invented to represent what we would
recognise as language. Earliest forms of telecommunication consisted of smoke
signals, ringing a bell or physically transporting a memorised or texted
message between two places. However, during the late 18th and early 19th
centuries, communication codes for meaning were exchanged at a greater distance
across time and became accessible to more users. A standard postal system
allowed people to send messages throughout the world in a matter of days. The
development of the telegraph cable, including the development of radio, made
real-time vocal communication over long distances a reality. The Internet is
the most recent such advance in communication.
It allows us, in a split second, to disseminate a seemingly limitless
amount of information across the globe.
All communication however – from the earliest conjectured
formations to the multi-media flows of today - involves interaction, and thus
forms a basis for social relationships: webs of cooperation and competition,
expressiveness and message-conveying, play and work – social functions which
treat even the human body as a tool for activity. Language itself, evolving as a secondary use
of physiological apparatus with otherwise directed purposes – the tongue,
teeth, lips, breath, nose, larynx – constructs a self willing to sacrifice
time, effort and attention to others, by re-forming that self into a communicating
being.
All consequent communicative developments have at one
level simply elaborated on this drive to “re-tool”, both within and beyond the
body, as communities made more and more demands on socially regulated action.
“Throughout the history of human communication, advances in technology have
powered paradigmatic shifts…” (Frick, 1991). Technology changes how we
communicate; big shifts in culture cannot occur until the communicative tools
are available. The printing press is an
example of this. Before its invention,
scribal monks, sanctioned by the Church, had overseen the maintenance and hand
copying of sacred texts for centuries (see Spender, 1980, 1995). The press resulted in widespread literacy,
with books accessible and more affordable for all. The spread of literacy in
turn changed communication, which changed the educational system and – to some
degree at least - the class and authority structure. Literacy became a demand
tool: a passport to the regulatory systems of the industrial-bureaucratic state
emerging in the modern era.
There are many different ways of analysing the history of
the current dominant communication system.
Whether one studies the historical, scientific, social, political
economic or the psychological impact of these changes, depends on the analysis
of the system. For example
As new communication technologies advance, the individual
using the technology has to come to terms with their identity when they are represented
electronically instead of in person. Technology such as the use of computers
and mobile phones can mask the identity of the user at the same time it reveals
the person. With technological communication the individual’s identity is not
clear. Firstly, there is the opportunity
to create an identity that is different from the real life person. Secondly
this identity can be tracked. There is a larger footprint[8]
to identify an individual than there was with pre-on-line culture. The on-line
user is no longer an individual but a multifaceted product – with a possibility
of a never-ending array of identities. When there was only print, the
communication process, despite offering contact with a multiple audience, was
still considered an individual act. The communicator presented text and it was
interpreted by the witness of the text, a form of deferred and displaced
conversation. With on-line communication the text has moved further away from
the identity of its originator, yet is still directly associated with a user –
recognition of the “gap” opened between author and text signalled however by
acknowledgement of the author as a self-created identity, to which the text
remains linked despite its electronic capacities to wander and to change. The
difficulty is that the communicator is now seen as not in fact present, but
re-presented. Sociology Professor Sherry Turkle says in Life on the Screen: Identity in the Age of
the Internet that “The
primary difference between oral communication and electronic communication is
how we re-address the Self” (Turkle, p.56, 1995) and this feature of on-line presence
is addressed throughout the case studies in this thesis.
Despite this problem of “absence”, familiar from centuries
of texted communicative practices, on-line communication is simultaneously
“restoring the mode and even the tempo of the interaction of human minds to
those of the oral tradition” (Harnad, 2001). With the rapidity of computers
computer “talk” is most often seen as similar to oral communication, creating
an oral-written text.
…when reading on
screen, the contemporary reader returns somewhat to the posture of the reader
of Antiquity. The difference is that he reads a scroll which generally runs
vertically and which is endowed with the characteristics inherent to the form
of the book since the first centuries of the Christian era: pagination, index,
tables, etc. The combination of these two systems which governed previous
writing media (the volumen, then the codex) results in an entirely original
relation to texts…. (Harnad, 2001).
A major feature of and influence on modern communications
is thus those telecommunications systems that have been critical for the new
revolution in communication. In the post-Gutenberg era this can be regarded as
the fourth revolution in knowledge production and exchange, the first
revolution in the history of human communication being talk, emerging hundreds
of thousands of years ago when language first emerged in hominid evolution.
Spoken language is considered a physiological and biologically significant form
of human communication that began about 100,000 years ago (Noble and
The second cognitive and communicative revolution centred
on the advent of writing, tens of thousands of years ago. Spoken language had
already allowed the oral codification of thought; written language now made it
possible to preserve the codes independent of any speaker/hearer.
The third revolution took place in the immediate past
millennium with the invention of moveable type and the printing press. Habermas
considers the press as “the public sphere’s pre-eminent institution” (Habermas,
1992b, p.181). With the printing press the laborious hand copying of texts
became obsolete and both the tempo and the scope of the written word increased
enormously. Texts could now be distributed so much more quickly and widely that
again the style of communication underwent qualitative changes. Harnad, while
perhaps dangerously close to a technological determinist mode of analysis,
believes that while:
…the transition from the oral tradition to the written
word made communication more reflective and solitary than direct speech; print
restored an interactive element, especially among scholars: and if the
scholarly “periodical” was not born with the advent of printing, it certainly
came into its own. Scholarship could now be the collective, cumulative and
interactive enterprise it had always been destined to be. Evolution had given
us the cognitive wherewithal and technology had given us the vehicle. (Harnad,
1991)
These three forms of communication had a qualitative
effect on how we think. Our average speaking rate has a biological parameter;
it possesses a natural tempo dependant on the individual speaker, but with hand
writing the process of communication is slowed down. In opening itself to communication across
space and across time, it also opens the possibility of receptive
interpretation: a more than usually active role for the “reader”. Hence, the
adaptations which evolve in texted communicative practice become strategic and
stylistic rather than neurological. The “performance” of text assesses its
end-user: the reader, who is known to be dispersed in time and place, and so is
less easily controlled than is the “present” and remediable listener to spoken
words. With electronic communication however the pace of oral speech combines
with the necessity for strategic control. While “linked” in an
electronically-mediated relation of reciprocity (whether synchronous or
asynchronous) the on-line communicator is still in an “absent” relation with
co-communicators. While the brain can rapidly scan moving conversation as it
scrolls in a chatroom, reading and understanding many conversations in progress
at the same time, and the chatroom participant can engage any number of the
conversations, no “authorising” presence validates or directs reception. This
absence inherent in a texted communicative act invites compensatory strategies.
People are likely to do what people always do with new
communication technology: use it in ways never intended or foreseen by its
inventors, to turn old social codes inside out and make new kinds of
communities possible (Rheingold, 1995).
Together, these
accounts of a developing communicative social order show that it is through the
interactive forms of the day that society changes. The more accessible communication becomes to
everyone, the quicker ideas can be exchanged and new meaning developed and
shared. Through the exchange of ideas and information, we become
better-informed and thus able to make decisions, which affect not only
ourselves but also the world in which we live. Twentieth century electronic
media were a driving force of globalisation, producing an acceleration of
contact (see Giddens, 2000). As globalised economic productivity arises to
affect every person in the world the rapid flow of information gives the advent
to instant communication to make instant decisions for governments and
businesses. Personalized consumption of telecommunication products is driving
production within the global market, and instant electronic digital
computer-mediated communication (CMC – see Case Study Two) is keeping it all
moving fast enough to keep “desire” consumption revolving (see Castells, 1996,
1997, 2000). Wireless LAN technology (Local Area Network) is expected to create
the next boom for the networking industry, making communication anywhere,
anytime, and further driving both production of communications technology goods
as well as increasing the accessibility of communicative services for
consumers. In 1999 the Internet turned 30 years old. The first e-mail message
was sent in 1972. The World Wide Web was started in the early 1990s, and it
went through an explosive expansion around 1995, growing at a rapid rate after
that. (see A history of the Internet: Hobbes’ Internet Timeline: http://www.zakon.org/robert/internet/timeline/).
How then have we come to understand this new eruption of
communicative activity into the core of our social and personal behaviours?
James Carey (1985) has proposed that we have come to an explanation of what
communication is, through two forms of theorisation: a transmission view
and a ritual view of communication. The central theme of the
transmission view shows how information is conveyed or exchanged between
communicators, within a simplified and linear model of communication. Carey
writes that the transmission view of communication is the commonest in our
culture. It is defined by terms such as “imparting,” “sending”, “transmitting”,
or “giving information to others”. It is formed from a metaphor of geography or
transportation (p. 45). Computer-Mediated communication is seen to serve these
functions of transmission at an increasingly rapid rate – frequently its
dominant promotional claim.
Because of the paradoxical distantiation of
Computer-mediated communication, for all its vaunted ease of access, the
individual is left to decipher the information.
Given the rate at which it is transmitted, there is the question of
whether information is being communicated - or merely uploaded, and in such
large packets that it becomes useless. This “inhuman” pace has often been
observed in chatrooms that have many participants. The text scrolls by at a rate that is almost
impossible to decipher in order to respond to a particular utterance. A
transmission success may simultaneously be a communication failure – an
observation which invites a more complex view of what communication actually
is.
Carey’s ritual view of communication focuses instead on the information transmitted. This information is directed toward the maintenance of society in time, and not toward the extension of messages in space. In a communication community the act of imparting information involves a representation of shared beliefs, and a confident expectation that even new experiences and observations can enter a common field of interpretation. Once again, on-line communication raises problems, however. Not all chatrooms can guarantee that their “communities” actually do share beliefs, interests or any other commonality. Language alone no longer specifies common interest, as culture fragments into specialist strands of knowledge, belief and practice in a pluralist context. While topic specific chatrooms often form into restricted communities, controlling entry so that only the same participants may re-visit the chatroom, in open, non-topic specific chatrooms visitors are random communicators passing through the particular communicative repertoire, able to participate to greater or lesser degrees, according to what sociologist Pierre Bourdieu would call the “pre-dispositions” established across their personal “cultural capital” (1977; 1992). For Carey, that “cultural capital” and the behavioural and attitudinal “pre-dispositions” it engenders are the core of the communication “ritualised” within most modern media texts.
...If one examines a newspaper under a transmission
view of communication, one sees the medium as an instrument for disseminating
news and knowledge...in larger and larger packages over greater distances.
Questions arise as to the effects of this on audiences: news as enlightening or
obscuring reality, as changing or hardening attitudes, as breeding credibility
or doubt.
A ritual view of communication will focus on a
different range of problems in examining a newspaper. It will, for example,
view reading a newspaper less as sending or gaining information and more as
attending a mass, a situation in which nothing new is learned but in which a
particular view of the world is portrayed and confirmed. News reading, and
writing, is a ritual act and moreover a dramatic one. What is arrayed before
the reader is not pure information but a portrayal of the contending forces in
the world. Moreover, as readers make their way through the paper, they engage
in a continual shift of roles or of dramatic focus (Carey, 1985).
Electronic communication has been important to
globalisation and the rise of modern society, not simply for its capacity to
“transmit” neutral information globally and in real time, but as a stage for
the enactment of modernity itself, with all of its contending views and forces.
The evolution of the media has had important consequences for the form that
modern societies have acquired and it has been interwoven in crucial ways with
the major institutional transformations which have shaped modernity. John B.
Thompson argues that:
The
development of communication media was interwoven in complex ways with a
number of other developmental processes which, taken together, were
constitutive of what we have come to call “modernity”. Hence, if we wish
to understand the nature of modernity - that is, of the institutional
characteristics of modern societies and the life conditions created by them -
then we must give a central role to the development of communication media and
their impact (Thompson, 1995, p.
3).
In particular, the reinforcement within modern
communications media of an individualised transmission and reception – an
increasingly personalised rather than a massed or communal pattern of use – has
produced the sorts of pluralism, selectivity and inclusivity/exclusivity
witnessed in CMC use. It is arguably these same features which have contributed
to the rise of “interactivity” as a dominant CMC form – one suited, I will
contend, to the “personalised” and “responsibilised” user-consumer central to
contemporary economic productivity and social order. It is within an analysis
of how “chatrooms”, as among the latest forms of communication, “work” or do
not “work” that I explore electronic conversation as a force of social change.
The World Wide Web is one of many Internet-based
communication systems[9] and
the source of this thesis. This study examines in detail examples of the
communicated message within the on-line environment, and seeks in particular to
find how meaning is shared within text-based chatrooms. I am interested in the
current on-line interactive environment, its departure from the culture of a
print milieu, and changes affecting both the reader and the writer in that
environment.
Of the many on-line practices that are available, such as
e-mail, newsgroups, virtual learning environments and chatrooms, both
text-based and multi-media enhanced environments, I have concentrated on
text-based chatrooms during the period 1995 to 2001. This is an historical and
time bound communicative environment, caught at the moment before solely
text-based chatrooms began to change, as they currently are, to include sound
and video. As on-line chatrooms grow in popularity and importance and as the
possibilities of these applications increase, so too, will the analysing of
these environments, both in depth and range. This study offers preliminary ways
of conducting such analysis.
My exploration of the establishment of at least some of
the rules operating within a “natural” language for the “unnatural” location of
text-based chatrooms will extend to how such communication is constructed,
within multi-user chatroom exchanges, in one-on-one Instant Messenger services,
and within discussion group environments such as listservs and Bulletin Boards.
Eggins and Slade in Analysing Casual
Conversation (1997), write that “Interacting is not just a mechanical
process of taking turns at producing sounds and words. Interacting is a
semantic activity, a process of making meanings” (p.6). It will be in the analysing
of the “naturalising” processes which have been establishing text on-line as
just such a communicative activity that I hope to find and describe new
processes of meaning making in participants' conversation.
The main differences I hypothesize at the start of this
study include the view that communicative systems among on-line discussion
groups are not as casual as those evident in Instant Messenger (IM) or chatroom
conversation. In discussion-groups people observably take more time and care
with what they contribute. They may use a spell/grammar check, and think before
posting their text. There appears to be a more formally “textual” format with
discussion groups. Instant Messenger and chatrooms appear, at least at first
sight, to be less disciplined and more varied, with the relative spontaneity of
casual interchange unsettling many more formal communicative conventions.
At the same time however, I am aware that Conversational
Analysis (CA) has itself already shown that this apparent “formlessness” is not
exactly the case even in casual conversation (see ten Have, 1998, 1999, 2002;
Schegloff, 1977, 1991; Eggins and Slade, 1997; Tannen, 1984). Within even
“spontaneous” person-to-person talk there are clear conventions and rules, such
as Sacks’s influential discovery of the rules for “turn–taking” when one person
talks at a time before responding to the speaker, including “Adjacency pairs” (knowing
what comes next), when one turn is related in predictable ways to the previous
and next turns; and “repair” (when there is a mistake there is a correction).
Within each such category of talk many variables are observable: as for
instance in repairing a mistake, where the speaker may correct himself or
herself, or the hearer may correct the speaker, or the hearer may prompt the
speaker by not responding, or the hearer may prompt the speaker, by repeating
back what he or she just said. There is however clearly observable limitation
to such variability – and even predictability in technique selection,
expressive, at least in the Sacksian hypothesis, of the social relations
between speakers. My own research
suggests that there are similar, contextually based, regulatory forms at work
in on-line chat, and that any differences my analysis can establish will be
more a matter of degree than of essence.
At the outset it should be established that even this
study cannot include all the forms of Internet communication. E-mail will be
discussed below and compared to chatrooms throughout this study as well as
discussion groups. It would be impossible to cover every Internet communication
device. I am exploring primarily synchronous communication, which is “talk” in
real time. E-mail and discussion groups are asynchronous formats. Chatroom
“talk” can be viewed by anyone who has access to the chatsite – whilst e-mail
is only possible to read if it has been sent to the viewer one message at a
time. Many forms of discussion forums[10] such
as Google groups which have absorbed many older on-line groups are now on-line.
Google offers a complete 20-year Usenet Archive with over 700 million messages
dating back to 1981. I will however only
refer in passing to these other on-line forms of discourse in this thesis. For
instance, in Case Study One I will give examples of message boards in
comparison to the chatroom “talk” on the topics covered in those case studies.
In that study I compare emergency messages left during a hurricane with the
discourse in a chatroom about the same hurricane. The more formal postings of
the newsgroup discussions will be used as exemplars against which to further
analyse and isolate the features of IRC styles and practices. In other words, I
am hypothesising that there are already established conventions in on-line
communication which distinguish between a more “texted” communicative act, most
often asynchronous and designed to endure for at least some degree of extended
time, and more direct and “talk” formatted postings, usually synchronous, which
obey many of the same regulatory moves as speech, and which are posted within
relatively transient and fast-changing electronic frames.
The most common form of Internet communication, e-mail, is
replacing much of traditional letter writing, its primary difference being the
rapidity of response expected when an e-mail is sent. Unlike letters, which
often are not answered for a varying period of time, it is assumed that e-mail
will be responded to within a day or two. Therefore, e-mails tend to be
answered in haste with at least a short response, maybe even just a “got your
e-mail, am too busy to answer now, but will in a few days”. Though e-mail can
be a form of turn-taking with people writing back and forth immediately after
receiving correspondence, it does not provide the conversational turn-taking
choices chatroom communication does. John D. Ferrier did his PhD thesis at
Percentage of Internet
Users in
While e-mail is most often the first CMC service
experienced by new users, it does not always remain a preferred choice. Sending
and receiving e-mail was the dominant on-line activity in 12 countries over the
first six months of 2002, according to the Nielsen//NetRatings: First Quarter
2002 Global Internet Trends report. Nielsen//NetRatings found that at
least 75% of households with Internet access participated in e-mail (http://www.nielsen-netratings.com/).
The China Internet Information Centre (www.china.org.cn) however reports that
e-mail usage in
“
“The decrease is due to a decline of the number of free
e-mail boxes available, a more rational use of web resource and an increase of
various ways of communication,” said Wang Enhai, an official with the Centre.
Many websites accelerated their pace to charge e-mail service and web users
began to give up superfluous e-mail boxes.
The average number of e-mail boxes owned by every web user dropped from
3.9 two years ago to 2.6 last year, and to 1.6 now (Shanghai Daily
At the same time an increasing number of young Chinese
people are reported as going on-line to collect information, “find love” in
chatrooms and play games.
Statistics from China Internet Network Information Centre
showed that by the end of last year, Internet surfers in
More than 50 percent of teenage cyber-surfers in big
cities across
Chinese teenagers spend an average of 30 minutes each day
browsing the Internet, the survey shows. Outside of
Early forms of text based interactive sites began in the
mid to late 1980s with Internet Relay Chat (IRC) and MUDS (Multiple User
Dimension, Multiple User Dungeon, or Multiple User Dialogue).
Internet Relay Chat
(IRC) is the most used on-line chat software and has many individual server
companies. The figure below shows IRC net in comparison with several other IRC
servers. The table below helps show the popularity of different chat clients.
What is central to this thesis is that as more people begin to connect to
on-line chatrooms the social and cultural importance of the transferring of
meaning via texted chat will increase – and so will the variations to standard
communicative techniques.
Year |
DALnet |
EFnet |
Galaxy Net |
IRCnet |
MS Chat |
Undernet |
Webchat |
Max. 2000 |
78333 |
63985 |
16737 |
84231 |
15288 |
74945 |
17724 |
3rd Q.
1998 |
21000 |
37000 |
n/a |
24500 |
n/a |
24000 |
n/a |
IRC-Statistics / Kajetan Hinner (http://www.hinner.com/) through the year 2000.
(The statistics above are from the individual IRC servers as of November 2002)
Efnet (http://www.efnet.net/)
is the oldest IRC
network. DALnet (http://www.dal.net/index.php3)
claims to be currently the largest Internet Relay Chat (IRC) network, with over
140,000 concurrent users and 600,000 registered users, from all over the world.
The Undernet (http://www.undernet.org/)
is one of the largest real-time chat networks in the world, with approximately
45 servers connecting over 35 countries and serving more than 1,000,000 people
weekly and GalaxyNet (http://www.galaxynet.org/)
has about 25,000 users. Internet Relay Chat has formed a connectivity base in a
single decade that took the telephone more than one hundred years to make. People are using the Internet to expand their social
world. As well as uniting cultures and nations when one has access to an
Internet, communication can take place at any time. This thesis seeks to
discover how this communication amongst so many people, often of mixed social
backgrounds, is maintained. Internet Relay Chat gained
international fame during the First Gulf War in 1991[12], where IRC users could gather
on a single channel to hear updates from around the world as soon as they were
released. IRC had similar uses during the Russian coup against Gorbachev in
IRC (Internet Relay Chat) consists of various separate
networks (or “nets”) of IRC servers, machines that allow users to connect to
IRC. Once connected to an IRC server on an IRC network, one is able to join one
or more “channels” and converse with others there. On EFnet, there are more
than 12,000 channels, each devoted to a different topic. Conversations may be public (where everyone
in a channel can see what you type) or private (messages between only two
people, who may or may not be on the same channel at the same time). Conversations rarely follow a sequential
pattern, “speakers” following one after the other. There are often jumps to an earlier
speaker, or someone beginning their own thread.
This is the first departure point from “casual conversation”. When there are many “voices” at once,
conversation becomes chaotic. The only way to follow who is “talking” is
through the log-on names. To analyse conversation between two or more
“speakers” I need to “cut and paste” the “speakers” I wish to analyse. Even then it is not always clear who is
speaking to whom, unless the “speaker” names the addressee in their message.
The speech is then, seemingly inevitably, a “multilogue” or multi-directional
system, rather than the more conversationally organised “dialogue” we find in
print text (see Eggins and Slade, 1997).
Public IRC is a text-based, international,
message-handling program that is on many Internet servers. Multiple communication
channels (similar to radio channels) can be created. Between them, these
created channels and their range of topic-specific channels, their
text-mediated messaging and their capacity to conceal as well as to express
identity have introduced “communicative rituals”, which have in turned
introduced the meta-message: “Let's make-believe and suspend disbelief”
(Ruedenberg, Danet, & Rosenbaum-Tamari, 1995). Allucquere Stone, professor
in film and media at
Generically the channels which facilitate the more
conversational forms of on-line communication are variously designated “chatlines”
or “chatrooms” and provide for discussion on every conceivable topic. Access
via a client program allows users to join and listen in on (read) conversations
on multiple channels on multiple servers. With experience, four or five
different channels can be attended to at one time. Once the user logs in and
writes, one line at a time, the “talk” is distributed, via the servers, to
everyone logged on and reading that particular channel.
Jarkko Oikarinen in the Department of Information Processing
Science at the University of Oulu, Finland developed Internet Relay Chat (IRC)
in late August, 1988[14]. His
original goal was to create a communications programme which would allow users
of OuluBox[15],
a public access bulletin board service (BBS) administered by the department, to
have real time discussions on-line. Previously, synchronous on-line
communication had been limited to two participants – a process which is now
popular with Instant Messenger services (see Case Study Two). When Oikarinen
began his work, OuluBox already had a programme called Multi-user Talk (MUT),
developed by Jukka Pihl. MUT allowed users to chat in real time, but lacked the
channel concept central to IRC. The existence of channels on IRC allows users
to join in specific discussions by connecting to the channel where the
discussion is taking place, just as a user of a citizen’s band (CB) radio tunes
into a specific channel.
MUDs as well as other constructs on the Internet, such as
MOOs (MUD-Object-Oriented), MUSE (Multiple-User Dimension), MUCK (Multi-User
Collective Kingdom) and MUSH - the “H” stands for Hallucination (Harry Potter:
Alere Flammas is a MUSH based on the Harry Potter universe at http://digital-web.net/~hpotter/)
are computer programs, which allow users to log in and explore text and
sometimes graphics based virtual environments. Multi-User Dungeons, or MUDs
present a world through text descriptions; players move around by typing
sentences. In MUDs, a user can simulate or “text” such physically impossible
activities as communicating telepathically, shape-shifting, teleporting,
creating little machine selves, and conjuring birds and pleasure domes out of
thin air. Curiously, despite the magical aura of
self-determining expressivity this suggests, second person narrative is the
viewpoint of choice for text MUDs, the user able to type in a direct command to
a character. It is the reciprocity of this unusual modality – the
capacity to respond to and outwit the “actions” and orders of others on-line –
which builds intensity and attraction into a communicative relation which is
otherwise mostly reserved for unequal power relations in “live” or embodied
conversational exchange. First person narratives,
more conventionally the stuff of expressive creativity, alienate the MUD user,
since within this particular texted universe a character focusing all actions
on “I” will be perceived not so much as enhanced in autonomy, but as
disconnected from the creative dialogue of action development. The first-person
text becomes similar to a diary or journal, the other users placed in the role
of passive readers instead of active (co) directors. Within such text-relations
we can clearly see the degree to which and the speed with which on-line “chat”
participants have evolved new, surprising, yet powerful “ritualisations” of
communicative activity. While information is clearly being transmitted in such
MUDs, it is not flowing in anticipated or neutral ways – nor in ways dictated
solely by the technology. Complex social communicative patterns are in
evolution here.
From these MUDs have in turn evolved MOOs, which allow the
players to manipulate the (virtual) world of the game, creating texted or
graphic objects and new computer programs that run within the MOO. Users “read”
these text-constituted virtual realms rather than only view them graphically –
much as one might read the extended scenario texts at the beginning of a Star
Wars film. “Action” is performed via keyboard, either as texted instruction/description,
or as key-command implementation of graphic repertoires or special effects involving
programming solutions. At core both the MUD and the MOO are imaginative
constructs: the players must render all scenes and actions mentally, from text
typed in during the course of play. Text is however an efficient medium
on-line, as with experience a few words can evoke a rich response in the mind
of the user. Text MUDs rely more on
cognition than on sensory perception. Spaces and avatars (on-line characters)
are not – or rarely - viewed on the screen, but in the player's mind. Text MUDs
are abstract and cognitive since the characters and scenes are conveyed
symbolically rather than sensorially (Lisette, 1995; Turkle, 1995, 1996; Utz,
2000; Bromberg, 1996; Cicognani, 1996, 1997, 1998). For example,
“Come to an intricate world where shadowy influences
battle for power in the realm of mortals. Join one of the many classes, and
perhaps practice the combat arts alongside your brother monks, wield the power
of the elements as a mage, or succumb to the dark delights of the vampire.
Dedicate yourself to the Divine Order of one of the ever-present Deities, or
rise to the highest stations of leadership.
Will you manipulate and scheme your way to power and
influence? Will you work to build a vast personal fortune? Will you make your
stand in the light for Truth and Renewal? Or will you strive for that to which
few mortals may aspire, to join the very ranks of the Divine?
Join us now in the Midnight Age, and step into a realm
of intrigue that will test your resolve, where you have the power to tip the
balance in the struggle between light and darkness.
Here, the fate you make is the only fate you deserve.” http://www.aetolia.com
Each user takes control of a computerized persona, avatar,
character or object. Once each has created a “self” they can walk around, chat
with other characters, explore dangerous monster-infested areas, solve puzzles,
and create rooms or worlds and the action within them. When you join a MUD, you
create a character or several characters. You specify each one's gender and
other physical and psychological attributes. Other players in the MUD can see
this character’s description. It becomes your character's self-presentation, or
“avatar” – the on-line persona who carries out actions for you. The created
characters need not be human and there may be more than two genders. Players
create characters that have casual and romantic sex, hold jobs, attend rituals
and celebrations, fall in love, and get married. In many MUDs, players help build the virtual
world itself. Using a relatively simple programming language, they can make
“rooms” in the MUD, where they can set the stage and define the rules. (Turkle,
1996, p. 54).
MUDs and MOOs are used in education as well as in social
skill development. AussieMOO (Theme:AussieMOO)
is an open-styled, experimental and research based MOO for social interaction.
There are MUDs for conferencing, computer-supported cooperative work (CSCW),
lifelong education (beyond just K-PhD), experimental psychology and philosophy. BioMOO is
a virtual meeting place for biology professionals; Cheshire Moon (Theme:
CheshireMOOn) represents the beginning of an important transition from the
traditional classroom lesson to computer-assisted learning, and CollegeTown (Theme:
COLLEGETOWN) is a text based virtual Academic Community. Its purpose is to
serve as a platform for the scholarly pursuits of students and faculty from
around the world. COLLEGETOWN is a place for folks to meet, hold classes and
seminars, do research, carry out class projects, and exchange ideas. “Folks who
share our academic vision are most welcome to apply for membership in our
community! The COLLEGETOWN server is located on the campus of
MUDs and MOOs as with IRC and World Wide Web chatrooms can
be totally text-based. Multimedia (programs introducing graphics, audio and
video) are becoming available in all these programs but text is still the
primary means of navigation and communication. What makes MUDs and MOOs
different from IRC is that in addition to being able to talk with other people,
the user is able to move around in an environment that he or she helps to
create. With IRC, someone opens a channel, others connect to the channel to
chat, everyone enters lines of text in order to communicate, and the channel is
closed when the last person leaves. With MOOs, the user connects via telnet to
a program that is running on one computer, enters lines of text to communicate,
and disconnects when done. Chatrooms do not have virtual structures to move
around in and unless the user leaves the room and goes to another room there
are no locational moves within an individual space. With IRC there is little
more than scrolling “speech”. With MUDs the user must also know commands in
order to communicate. In both applications users can chat in real time, talk to
many people at once or send private messages, and show actions and emotions.
Chatrooms however are much simpler spaces in which to communicate, resting on
foundations of everyday conversational practice, as this thesis will
demonstrate – albeit with additional layers of communicative practice already
beginning to emerge. Despite many fascinating features of MUD and MOO communicative
practice, this thesis is centred on the performance of users in text-based
chatrooms and not MUDs or other role-playing or virtual environments where
participants act out character roles in imaginary worlds, all described in
text. Like IRC, MUDs provide real-time chat, usually accessed by telnetting
into a remote Internet-connected server, whereas IRC can be accessed via the
World Wide Web. The technical difference between the two is essentially that a
MUD or MOO can be programmed, compiled, and saved while it is still running.
This means that the MOO does not have to be shut down for work to be done on
it. In order to program in IRC, however, it must be shut down, hacked,
recompiled, and started up again. And when an IRC channel is closed everything
shuts down and all communications contributed are lost. However when a MOO is
closed any visitor can re-open it and have an environment still in place, with
all the objects left by others. At this point the technology itself influences
the durability of the creation – and so of the autonomy of the users, and
arguably at least, of their focus into and commitment to the site. It is
perhaps in real world terms, the difference between casual visits to an
established social setting, such as a bar or café, which may or may not become
a preferred regular meeting place, and joining a special-interest club, set up
for and controlled by members. As French theorist Henri Lefebvre (1995) has
pointed out, it is the social geography of locations which facilitates the various
forms of social engagement experienced in everyday life, and the insight
appears no less true of the virtual “spaces” and “sites” of on-line
communication. But how have we come – and come so quickly – to regard these
“texted” or mediated, symbolic worlds as able to constrain and shape
communicative relations? And how might we be able to employ analytical
techniques evolved to uncover the regulatory systems behind communicative
practices in the physical world – talk relations between co-present speakers –
to scripted or programmed “talk texts” exchanged between non-present
participants in a CMC space?
Evolving techniques to analyse the specifics of Internet
conversation, whether in chatrooms, America On-line's Instant Messenger (IM),
discussion groups, or in role playing games such as MUDs and MOOS, involves
consideration of two new paradigm shifts: the extension of print or text based
communications into the far more direct and interactive modes of CMC media, and
the changes within the already complex field of linguistics-based human
communications research, where descriptive systems-based work within pure
linguistics has moved on, to accommodate the social, cultural and political
considerations which have produced the contemporary focus on discourse
analysis. Consequently, bringing into being an “electronic interactive
conversational analysis” requires a cross over between print and
conversation-based analyses and theorizations, and a move into the broader
socio-cultural emphases of discourse.
Firstly, there is the shift from print to computerization.
Print relies on hierarchy and linearity, technologising itself into
organizational categories which privilege the producer or author over the
receiver or reader. With their focus on durability through both time and space,
print texts must carefully direct the use-patterns of their “remote” user, to
ensure that their messages remain intact. While CMC technologies have moved to
create a direct and seemingly intimate contact for users, they do so through a
communicative form soundly grounded in techniques of distantiation – a move
which can at times appear curiously regressive; for instance in the return to
screened text messages on mobile phones, a medium with more than a century long
tradition of direct oral contact. Those new forms of texting which are emerging
within CMC media thus seem to call for consideration of both print and oral
communicative practices – as well as of marked changes in the ways we have
traditionally conceived of text-based communication as separated into the acts
of production and reception.
CMC texts mix print and conversational modes, in both
production and reception. On-line texts can be hypertextual as well as or
hierarchical and linear. Webpages for example are hypertextual, with the viewer
becoming the author of how the content will follow, so that the medium promotes
an especially active “reception” of text messages, which many are arguing
amounts to a form of co-production (see Landow, 1992; Poster, 1995, 2001;
Bolter, 1991). Yet in a chatroom milieu, a communicative site often considered
the least formal or regulated in terms of genre control, there is only the
simplest of sequential patternings to structure the text exchanges. Chatrooms
differ from other forms of the World Wide Web in that only one line of text or
one graphic can be observed at a time, with the next following rapidly in
sequence and acting to de-focus what precedes it. Print media have by
definition allowed reading ahead - skipping the present and reading to the end,
or reviewing sections to check meaning - whereas in chatrooms the
near-real-time onward flow of communication limits acts of review or preview.
Textual chatrooms are not clickable hypertextually, except for entries to other
rooms or to leave the Internet all together. Chat-text is not static like print
text, but flows across a relatively small screen space, and disappears above or
below the scroll capacity at near uncontrollable speeds.
In this sense then, while chatrooms at first sight appear
much like any print form where one lines follows another, the key difference
comes from the control the user has of the medium. When the chatroom texts
scroll by there is nothing the viewer can do to prevent the next line from
appearing - unless he or she leaves the chatroom. Print media works on a flow
of conversation or writing directed to an organised progression, and a stable
retention of accessible text permitting revisiting through time. On-line chat-texts
retain as their organizing principle only the sequencing learned from
conversation, and even with many participants co-existing on one screen space,
provide no further “technologised” means for controlling or categorizing the
“braided” texts which result. Unless users select a preferred line of talk from
the screen, and negotiate to shift their talk-partner into an alternative
software service – such as one-on-one chat via Instant Messenger – chat-texts
fragment into the sorts of multi-directionality which most speakers have
trouble with even in oral conversation, with its repertoire of compensatory
“focus” cues. On-line, as text scrolls by at near conversational speeds, are we
already developing similar strategies? If so, are these talk-based, or text based?
And how can we extend current techniques of both print critique and
conversation analysis to witness, capture and understand such devices as they
arise?
Within the very broad field of literary text analysis
there has been a continuum of ideas that have progressively led towards a major
debate over how to define the roles of author and reader (see the Case Studies
in this thesis for further explanation, especially Case Study One, which uses
Reader-response theory to describe the communicative process). In Communication
Studies terms more generally, this dual focus on “production” and “reception”
of messages – terms which admit oral, text, graphic, audio and screen imaged
communications into consideration – has followed the same developmental
paradigm, moving throughout the twentieth century towards admission of an
increasingly active “audience/user” of mediated messages, and an increasingly
problematised concept of “authorship” or “production”.
Chatroom texts in many ways represent a peak enactment of
the dilemmas of this new paradigm of the “active user/absent producer”.
Chat-texts at the level of individual “postings” are near anonymous. Just as
some texts don't require, or create, an “author” – texts such as legends,
myths, folk stories, fairy tales and jokes – “users” or participants in
chatrooms have become accustomed to operating without the sorts of social and
contextual information provided for live conversation by the “author-ising”
presence of the speaker, and in the conventions of print texts, by the complex
apparatus of author name, publisher reputation, critical review, indices,
contents listings, glossaries, and arrangements into such structural codings as
narrative sequencing, chapters, headings, paragraphs, quote marks, footnotes,
titles, etc.
Due to most-often coded or abbreviated usernames
(usernames are discussed throughout this study, see for example: Case Study
One, Three and Seven) the author of a chat posting is not known, except through
what she or he reveals subsequently about her or him self - and notoriously,
this is not necessarily who the author is, but a created identity. The chatroom
situation is a paradigmatic case of “the death of the author” as proclaimed by
poststructuralists such as Foucault
(1969) and Barthes (1972). For Foucault,
the author is decentred within a text: no longer its originary source and
guarantee of its meaning, but only a part of its structure. So too in chat
postings, where what Foucault describes as “the author function” remains in the
tag to each posted line, which attributes each texted utterance to a particular
participant. It is the degree to which chat users still consider this a
guarantee of self-expressive authenticity or sincerity which creates the
chatroom dilemma – and much of its reputation for moral danger and duplicity:
issues taken up elsewhere in this study. If (or perhaps when) chat-texts become
viewed as on a par with movie representations or fictional print texts –
products removed from their originating “authors” by the apparatuses of
production and distantiation – this particular “author function” will change.
Just as Barthes and Foucault deny the traditional view of
the author as the only authority for interpretation and the origin of the text
and its meaning, my own study suggests that chat users are already moving to
both produce, and in turn demand from others, augmented interpretive
repertoires of an especially active “reading” of on-line texts (see Case Study
One which uses Reading-response theory to analyse the chatroom). Barthes in
particular puts into question a way of reading related to the author as an
authority. In 1968 Barthes announced “the death of the author” and “the birth
of the reader”, declaring that “a text's unity lies not in its origin but in
its destination” (Barthes 1977, p.148). For Barthes as for Foucault, the roles
of reader and writer are historically contingent, and open to change. According
to Barthes, “the author is a modern figure, emerging from the Middle Ages with
English empiricism, French rationalism and the personal faith of the
Reformation” (1977). Roland Barthes refers to the writer of a text as the
orchestrator of what is “already-written” rather than as its originator
(Barthes, 1974, p. 21). With this “death of the author”, a text is not a line of
words releasing a single “theological” meaning (the “message” of the
Author-God) but a multi-dimensional space in which a variety of writings, none
of them original, blend and clash. The text then is a collaboration of lines or
a “conversation” between this and prior texts – a point at which the second
element put into question within chat-texts presents itself: its problematic
abandonment of the sorts of structuring conventions used in other “print-based”
communicative forms.
For Barthes and Foucault texts are framed by other texts
in many ways. Intertextuality is a concept used to assert the idea that each
text exists in relation to other texts (see Kristeva, 1980;
This technology -- that of the printed book and its
close relations, which include the typed or printed page -- engenders certain
notions of authorial property, authorial uniqueness, and a physically isolated
text that hypertext makes untenable. The evidence of hypertext, in other words,
historicizes many of our current assumptions, thereby forcing them to descend
from the ethereality of abstraction and appear as corollaries to a particular
technology rooted in specific times and places. (Landow, 1992, p. 33).
Not everyone thinks that this change from
print to electronic publishing is progress. Many critics, such as Sven Birkerts
(1995), view this change as a potential disaster for literary culture and
society in general, suggesting that more is lost than a printer's bill when
books move on-line. In Writing Space
(1991), J.
Florian Brody in “The Gutenberg Elegies”
(1999) argues that people are moving away from books for enlightenment and
turning to the Internet or the electronic text.
The printed word is part of a vestigial order that we
are moving away from - by choice or by societal compulsion… [We are moving away
from] … the patterns and habits of the printed page and toward a new world
distinguished by its reliance on electronic communication (p.118).
If we are moving from “the culture of the book to the
culture of electronic communication”, Brody sees this as being a loss instead
of a gain, largely a result of the lack of distantiating detachment allowing
reflection and critical reading when e-texts move remorselessly forward, as do
chat-texts. The degree to which the electronic accessibility of text however
also permits a broadened “authorising” of viewpoints: cuts across the
categorising and regulatory control of text messages, both as author-status and
structural predictability, further enhances what could be called “the reader
function” – an opening of text to far broader ranges of interpretations. In
other words, while Brody and Birkerts, from well within the high-culture
conventions of complex literary structures and high-status authorship roles,
see the open and active audience/user/reader figures of electronic texts as a
cultural lapse, others – especially those within a Communication Studies and
Cultural Studies tradition focused on popular media and on a commitment to
broadening cultural interpretations (“reading against the grain”) – have urged
an equal if different degree of cultural power in the relatively unstructured
and anonymous or collective texts of the new media.
To follow this debate beyond the confines of established
literary textual study – dominated as it was by high-culture genres – both
moves focus back from print-based to the more fluid, conversational formats of
electronic text, and admits into the subsequent analysis of chat-texts those
considerations of social and cultural influence which Barthes and Foucault,
among others, have shown as creating both the structuring principles and the
“authorship” status of the print tradition. In both cases this moves us to
review those theories which critique the workings of language in both print and
conversational modes: the still quite loose and various conceptualisations of
language in use as “discourses” (Van Dijk, 1986).
The second paradigm shift crucial for this study is taking
place around the notion of “discourse”, parallel to the shift from print to
active electronic texting on the Internet (see Landow 1992, pp. 1-11). While
studies of “language” have consistently taken us from actual communicative acts
– speech or text – in the direction of those structuring principles which
regulate and enable such communication (Pennycuick, 1988) more recent focus on
discourse has moved to show how socially and culturally regulated language
selectively endorses or pre-disposes social groups and individuals towards
preferred activities, behaviours and attitudes. Discourse is thus important in
this study of on-line communication. Not only did the Internet arrive with just
such sets of predisposed discursive framings around its re-technologisation of
communications (Castells, 2000), but within each of the variant communicative
activities that it enabled (e-mail, IRC, MUDs, listervs, BBSs); “virtual
communities” of users rapidly established innovative discursive cultures of
their own.
In this study I focus on chatrooms - rapidly forming and
disbanding communities – which of necessity, in discourse terms, must be
annexing – and perhaps to some extent establishing – strong discursive
frameworks in order to function as communicative sites. Often participants have
never met and will never communicate with others except in these instant,
momentary communities. How then do chat
communicants establish the principles on which their messages will be
exchanged? Since participants and analysts both report insistent “policing” of
certain selective and preferred chat behaviours on-line, by both tacit and
active means, how have such behaviours become established, constructed around
which models and criteria, and signalled in which acceptable or unacceptable
practices – given the limitation of behaviour to texted language?
This research on electronic communication is being
undertaken at the same time as chatrooms are being used more (Mogge, 1999; Langston, 1996; Harrison, and Stephen,
1995; Communication
Institute for On-line Scholarship - http://www.cios.org). On-line communication has become common
practice. On-line statistics change rapidly and there are several companies
that track moment-by-moment usage of Internet usage and participants in
chatrooms. (See: Cyber Atlas, http://cyberatlas.internet.com;
Internet Statistics, http://www.internetstats.com;
Nielsen net ratings, http://www.nielsen-netratings.com/;
Internet Society http://www.isoc.org/internet/history/).
What is really happening in this new form, and why is it spreading from
specialist to broad social categories of users? Are all chat users experiencing
and producing the same discursive forms in their chat use? Are there universals
or sub-cultural differences – and how far can discourse analysis help us to see
how, and why, these might be emerging?
Like other areas of the Internet, chatrooms rapidly
established regulatory sets of etiquette, and rules of cybersense are
continuously evolving. Netiquette customs and practices began in the late 1980s
with the widening use of e-mail and have been adopted in order to promote effective electronic
communication[16].
Netiquette has different rules for different on-line formats. The most
generally accepted Netiquette behaviours are based on having respect for others
in the on-line community. For example, using ALL CAPITAL LETTERS is considered
shouting and is hard on the eyes; “Flaming” or attacking others in the on-line
community or inciting or provoking an argument are considered unacceptable to
other users and often evoke banishment from sites by site supervisors, and
“Spamming” - posting something in many places at the same time – is both
actively discouraged and open to technical blocking via protective software.
Beyond these relatively extreme sorts of unacceptable
communicative behaviour however lie many more subtle instances of misapplied
on-line communication. Jill and Wayne Freeze point out in their book
“Introducing WebTV”:
..what is written is not always what is meant. A fair
amount of meaning relies on inflection and body language. It is best to clarify
a person's intentions before jumping to conclusions or getting defensive.
(1998, p. 135).
Since “rules” are
already widely established in on-line communication - for instance, the
convention that capitals imply shouting has extended from e-mail to text-based
chatrooms – it is worth examining whether other regulatory impulses are
becoming equally consensual and universal in e-communication practice. Other,
more subtle conventions may be developing, as well as widespread conventions
for the abbreviated “talk” of CMC sites. This thesis will propose that such regulatory
behaviours are arising not at random, but in ways which reflect the discursive
framings of contemporary social and cultural realities – which include for the
first time significant formational influence from the “virtual” realm of
mediated CMC activities. What may have seemed small and insignificant
conventions, established who knows when or why, operating on the specially
reserved space of the Internet screen, have spread rapidly, extended immense
regulatory power, endured, jumped communication channels (eg from IRC to SMS on
mobile phones) and thus declared themselves meaningful or discursively active –
for discourse, by definition, constrains both concepts and actions. If we find
ourselves accessing punctuation keys to add a small smiling face to an e-mail,
or moving into numeral keys to produce phonetic abbreviations, we are forcing
both our text-composing minds and our keyboarding/screenscanning bodies into a
discourse – and anticipating that our correspondents will too. How universal
may these new behaviours become – and will they attain the power to move beyond
CMC usage and impact upon older communications genres and formats – as
contemporary press reports suggest?
More and more people are communicating through electronic
on-line services. It is difficult to
estimate the number of users on-line at any one moment. A large number of
surveys of on-line usage are available. According to Nua Internet[17] an
estimated 513.41 million users were on line as of August, 2001. Netsizer (http://www.netsizer.com/) has a counter in
real-time on their site showing both how many hosts and how many users are
going on-line every second. During the re-write of this thesis as of
Research on-line is different from face-to-face research.
In investigating Internet based communication one comes across a different set
of problems - such as the researchers not being able to verify who the writer
of the text is, thereby determining whether the writing has any validity to it,
and not knowing if what is read is a cut-and-paste of several other writing
sources. Chatrooms offer even more complications to research.
Firstly, I have identified during this study four key
problems of researching on-line: identifying the “speaker’s” intent in joining
the chatroom; selecting from the enormous range of chatroom material for
analysis; identifying those people in cyberspace using multiple names, and a
consequent inability to do follow up work with participants. The distantiation
of the “texted” on-line talk; the capacity for and so invitation to identity
concealment, together constitute advantages for the self-protecting on-line
communicator – but problems for the conventional social-science researcher.
Those assumptions arising from “author function”, as outlined above, mean that
expectations of sincerity or authenticity in on-line communication must be
moderated – if not abandoned. While the personalisation and informality of
on-line texts invites disclosure and spontaneity, these are no guarantee of authenticity
– and, as this study, alongside many others, will confirm, there is a great
deal of counter-evidence for on-line communication as a performative and
calculated activity.
Add in the problems of intertextuality and the technical
ease of cut-and-paste message composition, and expectations of authorial intent
and expressiveness become very problematic. The dilemma is compounded in IRC by
the “multilogue” nature of the discussions. With multiple on-line “authors”,
each with decontextualised origins, who may or may not be reproducing others’
texts, how are the discursive framings established?
Secondly, there is the sheer enormity of the task in analysing
chatroom “talk” as if it were one, stable entity. With millions of chatrooms
there is a wealth of material. Any “sampling” must acknowledge its
specificities, and the impossibility of establishing “universal” rules for all
(chat) spaces or eras. I have narrowed this topic to a very few chatrooms,
concentrating on seven chatrooms in seven case studies - although I have used
several other chatrooms to show a characteristic that may not have been obvious
in one of the chatrooms I “captured”. But this is a minute sample of what is
available. The study therefore is designed not to outline for all time what on-line
chat “is” or how it is “produced” – since the conditions I uncover may already
be past. For instance, one problem with a study of anything involving a
consumer technology is the inbuilt obsolescence and the subsequent brevity of
its relevance.
In this thesis I argue that text-based chatrooms are
already being augmented by other CMC technologies, to the point that currently
chatrooms have many features in common with telephone and Internet conferencing
communicative devices. But at a moment when both of these are moving to video
services, much of what I establish here as “communicative enhancements” to
supplement a visually-deprived communication, may also change. Instead, what I
hope to achieve with this study is to persuade communications scholars and
Internet users generally that what may seem transient, trivial or temporary,
was in itself richly meaningful, and that even the most fleeting of
communicative regulatory systems in one of the most seemingly reduced or
fragmentary forms – which I propose Internet Chat to represent – is still
formed within predominant discursive systems, and able to carry complex
communicative intent.
How
then can “communicative intent” be considered, when, as I admit in my third
problematisation of on-line research, people in cyberspace often change their
name for use in other chatrooms, and sometimes even within a single chatroom?
For example, in an academic chatroom where there is scholarly discussion about
an issue a person may log in as “laProf”. In a sex-chatroom, the same person
may be “lovelylegs”. In a political chatroom the person may choose to be
“senator”. One's on-line character is only part of one's on-line repertoire. A
person can be a feather, fire hydrant, cloud or a riverbank. How the person's
“speaking” persona changes in different chatrooms is an area I explore
throughout this study, not to pursue the theme of on-line identity formation,
common in first-generation Internet study (eg Turkle, 1995, 1996; Rheingold,
1991; Castells, 2000) but to examine how far language itself shifts with
persona change. My first assumption (see Methodology, 3.2. Key
Assumptions) that people change their text-self in different
chatrooms will bring to the fore some of the ways in which such changes might
be described and identified. And it is in doing so: in shifting critical
attention away from the problem of on-line identity as always at least
potentially performative rather than fixed and essential, and instead focusing
on how such performances are enacted, that this study re-routes around the
dilemma of intent. My focus is on what occurs, rather than on what might be
intended - and on how regularly recurring patterns of “occurrence” may be able
to reveal consensually established communicative “rules”.
One methodological constraint which on-line
research at first sight appears to have the potential to overcome is the
capacity to “return” research findings for verification by research subjects.
Given the speed and ease of file exchange, it might be anticipated that
research results on-line could be quickly and accurately assessed by the
original data providers. But in the event, as I indicate in my fourth aspect of
on-line research shortcomings, there is an inability to do follow-up work with
participants in chatrooms. Unless a research subject is identified – accurately
– on-line, and their e-mail address is noted so that they can be tracked within
chatrooms, they become lost to the researcher.
Rarely are the same people in the same chatroom at the same time, so
that on-line chat studies cannot be replicated. And while in early pilot
studies I intervened in chat sessions to outline my project and seek
cooperation – a technique which research ethics required throughout this study
– it rapidly became evident that for many if not most on-line communicators
this acted as an intrusion into the flow of communication: one which they did
not necessarily reject, but which altered, at least for a time, the
communicative dynamic. Their response raises a further contradiction in on-line
communication: its curious and perhaps unprecedented status, somewhere between
the personal and the public.
One of the first issues that must be addressed by the
researcher who examines chatrooms is whether chatrooms are public or private
spaces (see articles in the journal of on-line studies, Cybersociology)[21]. All exchanges
within chatrooms, accessible to the public, are legally public, unless there is
a notice saying all the dialogue is copyrighted. A chatroom where the participant
has to log on as part of an organisation such as a university, company or
government web site can be regarded as private and confidential – at least to
that specific community of users. The behaviour of the participants on such
sites may be different from a chatroom that is open to the public without any
registration details, e.g. e-mail address, and where participants make up
usernames which do not reflect or identify them – although there is increasing
evidence from this and other studies that a strongly-emergent “chatroom style”
often overcomes site-specific communicative regulation .
This issue of public access versus privacy is one I had to
consider in regard to ensuring that methods I chose for my study complied with
the principles of ethical research. Mark Poster (1995, p.67) argues that “the
problem we face is that of defining the term ‘public’” and he posits that “The
age of the public sphere as face-to-face talk is clearly over”. However,
chatrooms can be private also if two people agree to talk in a room and not
allow anyone else in. I thus define the term “public” in relation to my work as
referring to what is available to be seen on the computer screen by anyone with
an Internet connection, leaving the implications arising from such matters as
“disclosure-talk” or use of limiting “private” codes – common among “regular”
chatters on a specific site - for
analysis as the study progresses.
There are two primary categories of text-based chatroom communication. Public channels or chatrooms on the Internet that allow anyone to enter without registration are an open conversational arena and what is said is clearly public. But it is also possible to set up a chatroom which is by invitation only, such as those people set up on their computer[22] for IM or ICQ interaction, and these chatrooms are not displayed on the Internet unless the owner of the chatroom chooses to do so. This allows a number of participants to get together for a conference without anyone else knowing. Some chatrooms similarly allow chatters to use a “whisper” or private message mode, preventing unwanted chat inhibitors from witnessing the communicative act. Such activities clearly signal a belief in and desire for “private” chat, and might be expected to reveal different chat behaviours in their usage. Since it is – perhaps perversely – easier to negotiate permission to study the texted chats in such spaces (presumably because the relation of “trust” which occasions the shift into private mode also facilitates the granting of research access) this study will be able to undertake such comparative analysis.
There remains the ongoing question within Internet studies
as to whether cyberspace is “real” and therefore worthy of study. Judged from the energy and fervour with which
they participate, to most participants, chatrooms are “real” created
space. People are able to express ideas,
ask questions, and even to make arrangements to meet physically. Many of the same experiences can be gained
within the chatroom environment as among people at a meeting, party or at any
social gathering; “chatrooms are suitable places for developing the self
socially, mentally and culturally, as well as shaping the character traits of
the self” (Yee, 2000). Virtual communities can be as important to those who
visit the same chatroom as any community in RL (Real Life) would be (see
Rheingold, 1994, 1999; Turkle, 1995, 1996; Poster, 1999, 2001; Vallis, 1999 and
2001).
Real social
interchange in person-to-person or real-life situations with “real”
communication does however change abruptly once in an on-line chat environment
where the “other” is not known. The purpose of most
communication is not the exchange of factual information, but the establishment
and maintenance of social ties and structures: Carey’s “ritual communication”
prioritized over “transmission”. On-line,
when we cannot identify the “other” we do not know whether there is credibility in what the “other” has to say, and they have the same
problem with what we say. The traditional philosophic approach holds that
sincerity and competence are the underpinnings of credibility (Audi, 1998),
and while the distantiations of mediated and especially CMC communication have
eroded both confidence in and expectations of the former in favour of the
latter, on-line chat, like other communicative modes, proceeds as though such
guarantees were still in place. We still
need to know something about a person's social identity
in order to know how to act toward them. Even if, as Bourdieu suggests, it is
the “cultural capital” displayed in talk itself as much as anything else which
controls our communicative relation, we interpret this as in itself part of
“character” or “personality.” It is this consensus over social interaction
conducted within language which enables us to operate within on-line chat, in
the absence of other cues – and even to “chat” with those AI (artificial
intelligence) entities emerging to service our information and entertainment
needs (for instance, the on-line news avatar called Ananova at http://www.ananova.com/).
With animated images (a machine attempting
to pass as human) now “communicating” in chatrooms as well as in commercials
and even television talk shows, we can no longer know with certainty whether we
are speaking with another human or a computer program.
Virtual stars translate internationally.
They don't age or throw tantrums; they can master any language or skill, and
can appear in more than one place at the same time. “Real people have limits”,
(Lewis, 1992), but Horipro has created the world’s first virtual teen idol,
Kyoko Date. Kyoko Date is an interesting subject. It/she stands on the edge
between technology and society, and yet is capable of carrying on conversations
on-line.
KYOKO DATE: The world's first virtual idol is eternally
17. She's the daughter of a
Kyoko’s capacity for convincing chat is the ultimate
illustration of my contention that not communicative intent – since it/she can
have none – but communicative competence is the dominant marker controlling our
on-line communicative practice.
This thesis sets out only to examine actual communicative
practice. It defers considerations of whether on-line chat is “true”
communication, seeking rather to merely clarify some of the subtle distinctions
between real life and on-line virtual communication, describe how they work,
present some new research findings regarding on-line conversations that take
place within our current forms of electronic communication, and outline how
some of the analytical techniques evolved for codifying and understanding both
“natural” conversation in real life contexts, and texted communicative genres
presented for “reading”, may be extended to consideration of on-line
“chat”. (Hymes, 1974)
It explores seven text-based chatrooms
during the period of April 1998 and October 2001, using theories evolved in
analysis of conventional face-to-face conversation, to develop methods of
analysis of text-based chatrooms.
This thesis is the third phase of my academic research
into new discourse genres. The first was my BA Honours Degree (Deakin
University, 1995) with the thesis entitled, “Graffiti as Text: How youth
communicate with one another through street art,” and the second phase, moving
into new electronic communicative genres, was my Masters thesis (Deakin, 1997),
entitled, “How the Internet changes literature”. Since 1965 I have been
exploring genres of writing as an artist, combining writing and art forms as an
expression of poetic communication.
My interest in electronic communication is first and
foremost an interest in communication. How do people exchange, relate and
create meaning? Having done the 1960s in
the
It is my belief that out of this mixture of 1960s
idealism, 1970s new-age spiritual explorations, 1980s multinational marketing
and globalization and the growth of the Internet of the 1990s, a desire to
communicate with ever-broader social groupings has emerged. The paradigm has become “we are the world”. With
the growth of the personal computer, the Internet and then chatrooms, my once
idealistic pursuit of communication with different mindsets and various
cultures became a reality (for similar expressions of an intensified
expressivity, see Giddens, 1991; Turkle, 1995). After a study of 35-years of
astrology, metaphysics, literature, art and philosophy I felt as if I had found
the sort of social space I had always been looking for; a way of turn-taking in
conversation where there was not an immediate dominance of culture, gender,
philosophy, nationality or age. This
thesis examines whether or not such a possibility has indeed arrived, delivered
by what we so frequently dismiss as “Internet chat”.
In examining the literature of conversational analysis and
related techniques for describing language in use, it is my intention to
discover what these techniques can tell us of how chatroom “talk” works. In
what ways is chatroom “talk” similar to or different from natural conversation?
Is it, even within its short history, one or many communicative forms? Are
there common, “core” elements, present on all web-based chat sites? Are there
specialist elements on specialist sites – and if so, is this limited to lexis,
or does it extend to other elements of “texted-talk”? Firstly I will explore
the research on electronic chatrooms that is available, seeking existing
insights into how texted-talk works, and whether these can be extended by a
fuller deployment of any of the language-in-use theories I have examined.
Secondly I will draw on the current theories of conversational analysis to see
whether it is possible, and useful, to establish a theoretical framework and
methodological focus for examining how dialogue in electronic talk operates as
a system of social meaning making within cyberculture.
I will critique books and articles by
researchers in linguistics and social anthropology which
pertain to the special features of chatroom discourse, including, in the field
of Reading-Response theory: Wolfgang
Iser (1974, 1978, 1989, 2000), Stanley Fish (1980, 1990), Umberto Eco (1979, 1986,
1995), Mikhail Bakhtin (1981, 1994) and Julia Kristeva (1980); Computer-Mediated
Communication (CMC): Charles Ess
(1996, 2000), Mark Poster (1988, 1990, 1995) and Michael Stubbs (1996, 1998): Semiotics: Roland Barthes (1970, 1975, 1977, 1978, 1981), Ferdinand de
Saussure (1916), M. A. K. Halliday (1978, 1994), Robert Nofsinger (1991) and
Chandler (1998, 1999, 2001); Speech Act
Theory: John Austin (1962), John Rogers Searle (1965, 1969) and Deborah Schiffrin (1987); Discourse Analysis: Deborah
Tannen (1989, 1998); Norman Fairclough (1982, 1989, 1995) and Conversational Analysis (CA): Paul ten
Have (1999), Suzanne Eggins & Diana Slade (1997), Donald Allen and Rebecca
Guy (1974), Erving Goffman (1959, 1971, 1974, 1981), George Herbert Mead (1934) and Sacks, Jefferson and Schegloff (1973). Theorists are
not strictly always in one “camp”. For
example, I discuss Eco both in Case Study One, where I use Reading-Response
theory to analyse the chatroom dialogue, and in Case Study Three, where I use
Semiotics to look at my data. Here I aim to construct a general theory of how the interactivity of
chatroom talk-texting relates it to both the “readerly” or the “lisible”
elements of dialogism, emergent in mid-twentieth-century reading theory; and an
account of how far the socio-linguistic theories of post-Saussurian language
studies (including especially “speech act” theory, Halliday’s “Systemic and
Functional Linguistics”, and Harvey Sacks’s “Conversation Analysis”) can
provide explanations of the communicative strategies observable in a chatroom’s
(quasi) synchronous talk-texting.
In the more specific area of direct or
primary research into chatroom discourse, I have located and systematised more
than three hundred articles on-line on chatroom communication, seventy-one of
them discussed in this literature review.
In particular, I wish to re-focus the direction of many of these
studies, from the specifics of their research goal – most often to “explain” a
particular chatroom “culture” – to the more generalised and methodological
goals of this study. For example, though much has been written about forms of
person-to-person communication in the areas of cybersex, cyber-communities, and
gender on-line, (Cicognani, 1996, 1997, 1998; Rheingold, 1993, 1994, 1999,
2000; Turkle, 1982, 1984, 1995, 1996 and Bays, 2000), very few researchers have
applied those conversational analysis theories which are used to examine
real-life social interactions to chatroom conversation itself. While chatroom
analysis is a rapidly growing area of academic research and more is available
on-line daily, most studies are directed away from general studies of this type[24].
This literature review is an overview of
the literature both found in print and accessed on-line. The nature of my
research and the nature of rapidly changing technology have meant that the
majority of sources have been found on-line, and furthermore, that some of
these sources are no longer available. I have included copies of all e-journal
articles in my appendix for this reason.
To establish means for rigorous analysis, I “export” my
investigation of chatroom talk into the established linguistic methodologies of
work on off-line analytical linguistics. There is a growing body of print
material on hypertext, the Internet and the World-Wide-Web but there has been
little work done on analysis of interactive on-line texted-talk, which is as
seemingly borderless as other on-line texted realms. My field literature
borrows from previous research into MUDs (Multi User Dimensions) and Internet
Relay Chat (IRC), which I have discussed in the introduction to this thesis
(see 1.2.2.1.1 MUDs vs. IRC).
Overall, work in this new area of study postulates two
major features of the field:
1. That new ways of thinking about conversation
will emerge with the growing widespread use of computers as a form of
communication. (Ess, 1996; Stubbs, 1996).
2. That chatrooms involve exchange more
hastily done than in any other form of electronic talk-texting, and so
therefore more likely to respond to and reflect back the particular pressures
and influences of on-line communication (Spender, 1995).
But how might such new forms of
communication be captured, or new ways of thinking about communication itself
be constructed? E-scholarship has provided one possible answer, in what is
becoming known as the “re-mediation
hypothesis” (Grusin, 2000). Working to find ways to describe the evolution of
the graphic design and textual navigation pathways of websites as they resolve
into convention, Bolter and Grusin draw on earlier hypotheses concerning the
establishment of new literary genres. Watt (1957) famously demonstrated that
the novel, a comparatively new form of literary production accompanying the
rise of extended literacy and a largely unclassically educated leisure
readership in the eighteenth century, was built over a base of related textual
forms: the essay, the sermon, the drama, the political pamphlet, the scientific
report, the romance. Bolter (1991) and
Grusin (2000) demonstrate how similar forces operate to produce website
conventions, from magazine and press layout for the “self-directed” reader, to
the “windows” formats of familiar software applications, to the screen
conventions of television: “fenestration”, the “talking head”, image fades and
dissolves.
If users of the new web-based chatrooms
and related “docu-verse” sites are able to establish meaningful communication
within these new realms, some degree of “re-mediated” familiarity must operate.
Further, we can anticipate that this will arise only in part from the
“production” work of technology designers and programmers. As with work from
Watt to Bolter and Grusin, users extend and innovate within the frameworks
provided, finding new ways to “use” the product in an active reception. Such a
view is a truism of electronic textual theory, Landow for instance suggesting
an unparalleled compliance between CMC designers and avant-garde literary
theorists in the last four decades of the twentieth century.
But this is to suggest that to “license”
the on-line chat user’s practices into a full developmental role in producing
new communicative forms, we will need to examine the highly regulated field of
literary theory. Landow indeed shows clear convergence between on-line
practices – at least as directed by technical innovations – and high-cultural
literary theories of text production (authorship) and reception (reading). But
Landow was, and is, involved in constructing on-line hypertextual aids to the
study of conventional high-culture texts. His work focused on intertextual and
contextual studies into nineteenth century literature. While it may seem
curious to deal first with text, in a study which aims to show the relative
fluidity of on-line chat as a form of talk, it does seem necessary to consider
the degree to which comparatively recent moves to acknowledge the active role
of readers as opposed to writers of literary texts have established legitimacy
for views of language itself as made meaningful as much in reception as in
production. Given the distantiation of on-line text, as noted in the
Introduction above, the “talk” relations of on-line chat rest more securely on
text reception than those of their real-life equivalents. Active interpretation
in reception is as central to chat practice as Landow has established it is for
contemporary literary theorists.
There are many literary theories; so
many that theorist Joseph Natoli has labeled the field a “theory carnival”,
(Natoli, 1987, p. 5, 8, 13, 22). Literary theories overall have become more scientific
and specialist, according to theorist Terry Eagleton, “… as North American
society developed over the 1950s, growing more rigidly scientific and
managerial in its modes of thought, a more ambitious form of critical
technocracy seemed demanded.” (1983, p. 91). By the 1980s what emerged is what
were called “the theory wars” – a period of theory debate which raged across
all Western academic fields in the humanities and social sciences, but
established only a loose consensus on a paradigm shift to poststructuralist or
“postmodern” theories, without establishing a common set of epistemologies or
investigative methodologies. Indeed, the position taken up within poststructuralist
theory is in itself opposed to any possibility of stable or universal epistemology
(see Foucault, 1994). Even within specific fields of study, such as
linguistics, there is no agreement over study goals or tools.
One aspect of this period of conceptual
turmoil centrally relevant to the current study has been the focus on what has
been termed “the reader’s liberation movement” (Reid, 1996). Co-terminous with
the rise of hypertextual logic and CMC technologies has been a move to replace
interpretive focus on “authors” as agents of meaning, with consideration of the
“active reader” (see Foucault, 1969 and Landow, 1987, 1992). Arising first
through literary theory (Holland, 1975; Iser, 1978; Eco, 1979, 1986, 1995;
Kristeva, 1980; Fish, 1990; see Case Study One in this study) and later
extending to the concept of the “active audience” in media studies[25]
(Ang, 1996; Nightingale, 1996; Tulloch, 2001) this theorises the act of
“reception” as richly interpretive, and as firmly central to any communicative
act as the “production” of that text in the act of writing or media
construction.
This active interpretation has been extended to
contemporary understanding of the role of the on-line “reader”.
In a hypertext environment a lack of linearity does not
destroy narrative. In fact, since readers always, but particularly in this
environment, fabricate their own structures, sequences or meanings, they have
surprisingly little trouble reading a story or reading for a story.
As readers we find ourselves forced to fabricate a
whole story out of separate parts… It forces us to recognize that the active author-reader
fabricates text and meaning from “another's” text in the same way that each
speaker constructs individual sentences and entire discourses from “another's”
grammar, vocabulary, and syntax (Landow,
1997)[26].
This helps us to
position a review of active reception of print based texts alongside subsequent
examination of the interactivity of conversation, the two uniting as joint
influences on e-texted chat, in unprecedented ways. But before either strand of
review can be implemented, it is necessary to examine those studies of
web-based communication which have already been undertaken, and to isolate the
sorts of theorisation which have dominated web studies to date.
Initially, studies into web communication focused on the
innovations introduced by the new technologies themselves (see Blommaert, 1991;
Crystal, 2001; Featherstone,
1996). Case Study two introduces technology into consideration of the on-line
texted communicative act. However, a survey by WorldLingo[27] in April
2001 showed that as much as “91% of Fortune 500 and Forbes international 800
companies cannot respond correctly to a foreign language e-mail,” showing that
Computer-Mediated communication is very much in its infancy, and that even
technologies which have been available for some time have not necessarily been
assimilated into the everyday repertoire even of professional communications
practice. It seems that take-up of CMC technologies has been selective, and
that actual practice must be examined to establish the influences of these new
technologies on communication. Computer-Mediated Communication (CMC) has itself
evolved to permit the analysis of any number of aspects of the use of computers
in communication fields, such as education or language learning, as well as in
its own distinctive interactive communicative acts such as e-mail, bulletin
boards and chatrooms. Within CMC studies, methods such as Computational
Linguistics[28]
and Text and Corpus Analysis make archives of texts and use computer programs to
read and analyse large pieces of data. To this extent CMC technologies can be
shown to have impacted directly on communications use – and even on
communications research. But while many claims have been made for the
transformative qualities of CMC, there has been far less certainty, consensus,
and even in many cases, methodological rigour in the collection or analysis of
research data on CMC uses.
My initial search of literature spanned the period between
July 1998 and November 2000, though I have added to this search somewhat during
the remaining years of writing this thesis. The proportions of articles that I
have accessed that are available on on-line interactions are in themselves
interesting. Appendix 1 on the accompanying CD shows that fifty-six articles
are directly about on-line interaction.
Of these 62 percent are research articles about
relationships on-line and related issues. Thirty-one percent are about cyber
community and MUDs. Three percent are about the development of the on-line
self. Twenty-three percent are about MUDS and only 4 percent are looking at
on-line discourse from a linguistic point of view. So by the year 2000 we had a
marked lack of studies in this last area, with a heavy emphasis instead on
discussion of interactivity and community establishment – for the most part
without any methodological techniques for establishing or illustrating either
of these qualities or practices, beyond the assertion that they exist. As the
Internet has become more widely used, especially at the academic level, the
number of available researched articles continues to grow. In the current
studies on the World Wide Web, I have found research done on
on-line-communities, gender issues, discussion groups and cyber sex.
Many academics have explored the on-line communicational
milieu, including Anna Cicognani[29], who
built her Ph.D. around the design of text-based virtual worlds (1998) and Dr.
Sherry Turkle[30]
(1995) who looks at computer “talk” from a clinical psychologist's perspective.
The field literature is growing, with several people a month e-mailing me to
inform me that they are doing post-graduate study into computer-mediated
communication. There are several unpublished theses and papers that explore
on-line environments such as MUDs and MOOs as well as many discussion groups,
but once again these discussion groups look at the topic mainly from a
sociological or psychological perspective. Other writers who are working in an
academic milieu are Bechar-Israeli (1998), Camballo (1998), Cicognani[31]
(1996, 97, 98 - Cicognani develops an analysis of the architecture of MUDs,
1998), Cyberrdewd (1999)[32],
Hamman (1996, 98, 99)[33],
Turkle (1984, 1995, 1996), ten Have (1998, 1999)[34] and
Collins & Murphy (1999)[35]. There
is a growing body of on-line journals (e-zines) which contribute to
cyberculture and I have reviewed these further down in this literature review
(2.2.2).
Howard Rheingold (1985, 1991, 1994),
according to his own homepage, is the
acknowledged authority on virtual community. In his book, “The Virtual
Community”, he tours the “virtual
community” of on-line networking and questions whether
a distinction between “virtual” communities and “real-life” communities is
entirely valid. “The Virtual
Community” argues that real relationships happen and real communities
develop when people communicate upon virtual common ground. He describes a
community that is as real as any physical community. Rheingold gives examples
of virtual communities where people talk, argue, seek information, organize
politically and fall in love. At the same time he tells moving stories about
people who have received on-line emotional support during devastating
illnesses, yet acknowledges a darker side to people's behaviour in cyberspace.
Rheingold goes as far as to argue that people relate to each other on-line much
the same as they do in physical communities. It is this relating to each other
that I explore in my case studies as I attempt to determine how meaning is
exchanged between chatters.
Anders in his on-line article, “MUDS:
Cyberspace Communities” (1999), explores many forms of MUDs, such as “AberMUDs”[36],
MOOs (Multi-user Object Oriented), MUSHes (Mult-User Shared Hallucination),
MUSEs (Multi-User Shared Environment) and MUCK (
Those few examples of linguistically-based research into
on-line communications report similar “mixes” of real-life and on-line-specific
practices. Discourse analyst Paul ten Have for instance finds chatroom titles
indicating to users both social contextual information – place, race, culture –
and content:
A first
look at this collection of room names suggests two broad classes of categorisation:
first a local/national/cultural/ethnic class and second one oriented to topics,
with a large dose of sexual ones. For the first class, different kinds of
indicators are available, such as naming as in Australia_Sydney_Chat_Room, and
the use of a local language as in hayatherseyeragmensürüyor, or in combination:
german_deutsch_rollenspiele. (Paul ten Have, 2002).
Ten Have’s discussion
suggests both a sophistication in selection and “coding” of information
on-line, evolving very quickly as part of CMC practice, and a “remediation”
process in play, using existing off-line communicative experiences to construct
and regulate on-line behaviours. The “virtual” seems in many ways to be
interpenetrated by the “real” – so that researchers can expect to find on-line
issues and practices familiar in physical social communication.
Identity concealment on-line acts to
confuse issues such as gender, age, social background and race (see Turkle,
1995, 1996; Mantovani, 1995, 1996; Spears & Lea, 1990, 1992; Coates, 1998).
Gender is not always discernable in person-to-person off-line interactions.
On-line, it becomes even less possible to tell whether a person is male or
female, even if the person claims to be one or the other. For example, Cherny in
Gender Differences in Text-Based Virtual Reality (1994) speculates that “women's use of physically aggressive emotes
with male characters is an example of women adapting to the different discourse
style in male-dominated groups. Recent work on language as gender performance
by Butler (1990) and Coates (1998) reveals that linguistic strategies that are
acceptable and prevalent in our culture-society shape how we present (or
“perform”) our selves and our gender. On-line identity is especially fluid as
users are able to shift who they are. Gender performativity on-line is
especially interesting and it may be acting as a space for social
experimentation. Therefore chat can be studied as an important space for
research into identity work through language, and for a space indicating early
signs of social change. Gender is not a primary focus in this study, but since
it is so central to social identity; it will recur and be picked up from time
to time in my analysis.
M. C. Morgan’s “A First Look at Conversational Maintenance by Men and Women
in Computer Discussions: The Maintenance and the Meaning” is a study
carried out in a classroom setting where the gender was known. However, people
may behave differently when they know they are being observed. The researcher
uses Pamela Fishman’s argument that the “responsibility for maintaining oral
conversation between men and women falls disproportionately to the women”
(1978, 1980), and supports her findings. But can such gender-identified
research apply in chatrooms, where gender may be disguised, or not indicated
except in subtleties of on-line behaviour? The question becomes important as
researchers report conventions of gender –differentiated behaviours
transferring into virtual space. Daphne Desser’s Gender Morphing in Cyberspace (2000) is another well researched
paper with a lot of data. Desser concludes that “It is clear to me that the
ability to mask one's off-line gendered identity and to “morph” among various
gender instructions does not necessarily empower women or create safer spaces
for them. Rather, these on-line experiments present a bewildering array of
possibilities to learn more about how the power of sexism, racism, and
homophobia persist despite even our most conscious attempts to eradicate them.”
Attempts to evade or
re-route gender preconceptions prove difficult, even in virtual environments.
Lara Whelan experimented with giving her students gendered names such as Duck,
Drake, Hen, Rooster, Doe, Buck to try and discover whether the male or female
students chose which animal for their username (see Whelan,
2000). Whelan did not come up with
a definitive answer, and found that there was a problem with students firstly
not wanting to say which they chose, and secondly with some of the animals not
being known by the students as female or male animals: terms such as “drake”
and “doe” were too unfamiliar to cyber-savvy youth to drive gender behaviours.
Another source of useful information was the on-line
discussion groups which can be found in great numbers on the Internet. I have
been an active participant in one of these, called “the Languse Internet
Discussion List”[37].
This discussion list is described as being:
… dedicated to issues relevant to the study and analysis of discourse,
conversation, talk-in-interaction, and social action in general. As of April,
2002, over 1,700 people, worldwide, have subscribed to Languse.
The interactive
communicative ethos of CMC technologies has become part of my research in
interesting ways. While working on Case Study Six, in which I drew upon the
theory of Conversational Analysis, I posed the question to this discussion
group, In chatrooms would a person
signing in and lurking be considered a TCU? (Turn-Constructional-Unit, the name for the units
out of which turns are constructed.) As lurking is an important feature of
chatroom “talk”, but there are as yet no complete studies of it as a
phenomenon, I have used a selection of responses from Languse participants who
are actively doing work in this area of conversational analysis (ten Have[38], Noblia[39], Vallis[40], Bays[41], Rintel[42] and Lerner[43]). I have discussed these responses in Case
Study Six where the theory of Conversational Analysis contributes to the
development of my ODAMs (On-line Discourse Analytic Methods). In this discussion group, I was involved in an
interesting and informative discussion on the question of lurking (see on CD, lurking.htm
for the complete transcripts) showing the ways research can proceed in a
chatroom process:
…I
think the expression “notable absence” fits very well here. That's from the
early papers on adjacency pairs, prob. Schegloff & Sacks, 1974, or
Schegloff 1968… (ten Have)
…when
I was doing my thesis on chatrooms I wondered about the same thing and in the
end I decided to go with treating “lurking” as members oriented to it. That is,
the members in the chatrooms I studied seemed to treat 'lurking' as “presence”
rather than a “turn” in conversation… (Rhyll
Vallis)
…a
lurker prefers to remain "silent" at least in the public arena,
because we don't know really if he or she is pursuing a private conversation on
a different level… (
…Whether
“turn-taking” “exists” in chatrooms is a difficult question. I agree with Rhyll
Vallis's answer (glib generalization: “it depends on how members orient to it”)
and Hillary Bay's answer (glib generalization: “the system's technical
structure makes turn-taking very different from FTF interaction turn-taking, so
it needs to be evaluated on its own merits”), but think that a more interesting
question is what work (for academics, for users, for designers) would proving
that it “does” or “does not” exist (and
“is” or “is not” similar to FTF turn-taking) do? What do we gain from
the answer (explanatory power, political
power, etc) Afterall, almost ALL of the interaction is visual and cannot be
spoken, contrary to the definition given by SSJ and by Paul ten Have, more
recently, have expressed…” (Sean
Rintel)
There was little agreement on whether lurking in a
chatroom is a form of “speech”, and Rintel’s response in particular alerts us
to the ongoing difficulties of linguistic analysis in chat spaces, where so
much of contemporary linguistic analysis encounters just such problematic
differences. Any analytical study of on-line communications, such as that
proposed here, must return to examine CMC practices with all their specific
qualities, before attempting to apply research techniques transferred from the
otherwise rich resources of sociolinguistic – or any other – study. And on-line experience itself, as with the
discussion above, remains a useful illustration of this as a research problem.
There is an ever growing mass of literature (Rheingold,
1985, 1991, 1993, 1994, 1999, 2000; Stubbs, 1996, 1998; Herring, 1994, 2002;
Jones, 1995, 1997; Donath, 1998, 1999; Schiano, 1997) which addresses CMC
techniques and compares them to other modes of communication.
The first issue addressed in contemporary CMC studies is
the insistence that CMC is not in itself an isolated “driver” of communicative
innovation. Most theorists are opposed to technological determinism, and
consider rather that CMCs are in themselves driven by precisely the same
processes which structure those communicative acts, which they subsequently
enable. Charles Ess (1996), in “Philosophical Perspectives on Computer-Mediated
Communication” may talk about how “Rhetorical Theories derive their basic
orientation from the modes and technologies of communication that prevail in a
given society, and new technologies and communication practices propel the
evolution of new forms of consciousness and culture” (Ess, p.237), but other
theorists (see especially Landow, 1992) see only a simultaneity in the rise of
new technologies and new cultural theories, while UK technology historian Brian
Winston (1998) reminds us of the length of time new technologies – among which
CMC technologies are prime examples – take to achieve cultural centrality.
Without some “supervening social necessity” Winston suggests, many technological
innovations remain inert. And when a technology achieves the centrality
witnessed in recent CMC uptake, it must also demonstrate cultural sympathy to
dominant conceptual paradigms – of the type uncovered by Landow. Whilst discussing Nelson, Derrida, Barthes
and van Dam, Landow (1992) states:
All four, like many others who write on hypertext and
literary theory, argue that we must abandon conceptual systems founded upon
ideas of centre, margin, hierarchy, and linearity and replace them by ones of
multi linearity, nodes, and networks (1992, p. 63).
When technical writers and cultural or textual
theoreticians speak at the same time in the same frame, it is easier than
usual, Landow suggests, to detect a dominant cultural paradigm in play. It is
possible then to concede that on-line chat, one among many forms enabled by CMC
technologies, may reveal equally dominant cultural formations within its
otherwise distinctive meaning-making processing. But, as Landow recognises,
meaning-making within the interactive paradigm enabled by CMC may permit and
even participate in concepts of cultural dominance, but it does so from within
a Gramscian view of “hegemonic” or contestational cultural formation. Castells
(1997) points out that central to CMCs is a strong shift away from
“institutionalising” identity formation which he terms “legitimation”, and even
beyond “resistance” identity, towards the “project” self of late consumer-led
capitalist production, in which constantly shifting and multiple meaningful
identity formations are made and remade daily, within variable and mobile
locations. Within this intensified variability, CMCs themselves act as agents
of intensification, providing not only so many more cultural “spaces” for
meaning-making transactions, but marking those spaces with increased
consciousness of the “virtual” or experimental basis of the activity. To this
extent CMC technologies can be said to “legitimise” interpretive work: text
production and reception – as a newly dominant cultural activity. And if so,
then it becomes more urgent to consider the exchange relations in play within
that activity: exchanges conducted in virtual space, with diminished social
markers available to participants, and a commensurably enhanced focus on
language use.
There are several prominent journals on CMC on-line,
including the Journal of
Computer-Mediated Communication[44] from
the
… each person who is connected to the chat's server
appear as a circle. When the user posts a message, their circle grows and
accommodates the text inside it. Postings are displayed for a few seconds (the
exact time varies depending on the length of each posting) after which they gradually
fade into the background. This approach mimics real life conversations where at
any given time the focus is on the words said by the person who spoke last.
Over time, those words dissipate and the conversation evolves. The sequence of
growing and shrinking circles creates a pulsating rhythm on the screen that
reflects the turn-taking of regular conversations. By building visual
interfaces to on-line conversations and their archives, our goal is to increase
the ability of this medium - computer-mediated discussion - to carry subtler
and more nuanced messages, both by giving people a richer environment in which
to interact and by providing them with greater insight into the underlying
social patterns of their virtual community.
The
point of view is that of the red circle (shown saying “Hello I'm Kate”). As she
moves from one location to another, different conversations are brought into
focus.
http://www.ascusc.org/jcmc/vol4/issue4/donath.html (viewed on-line
I have not however found any chat site with this model of
presentation, and the two models which are thriving in Internet communities,
text-based chat and 3-D chat sites, continue with the limitations on “subtler
and more nuanced messages” – suggesting, as I consider throughout this study,
that there are in fact expressive and interpretive systems in play which can be
picked up with careful analysis, and shown to satisfy existing users.
One of the world's first peer reviewed electronic
journals, The Electronic Journal of
Communication[45] is a
part of the large on-line site, “Communication Institute of On-line
Scholarship” with articles and links to many studies being carried on in the
area of electronic communication. Several of the journals that have been useful
in this thesis include: “Computer-mediated communication”, Volume 3 (2) April
1993 (edited by Tom Benson); “Computer-mediated Discourse Analysis”, Volume 6
(3) 1996 (edited by Susan Herring); “The Future of the Internet”, Volume 8 (2)
1998 (edited by Peter White); “Community Networking: Mapping the Electronic
Commons”, Volume 11 (2) 2001 (edited by Joseph Schmitz); and two issues of The
Electronic Journal of Communication with the article, “A Digital Divide? Facts
and Explanations” to be on-line early 2003: (edited by Jan van Dijk) and “Liberation in
cyberspace…or computer-mediated colonization?” (Ess and Sudweeks). Computer-Mediated Communication
Magazine[46]
ran issues from May 1994 to January 1999, reporting about people, events,
technology, public policy, culture, practices, study, and applications related
to human communication and interaction in on-line environments. The only issue
that is particularly useful for this study is Organizer Participation in an Computer Mediated Conference Volume
5, Number 6 / June 1, 1998, in which the author hypothesizes that there is a
relationship between the number of messages posted to an on-line conference by
the organizers of such a conference and the number of posts made by the
participants. Organizers must continue to actively participate in their
conference in order to insure that participants will also actively participate.
I have found this to be true in moderated chatrooms (see Case Study Six) where
the moderator, like the organizer in an on-line conference, needs to keep the
“talk” going by contributing, and answering each turn taking. The insight
confirms the interactivity central to CMC and especially to chat, returning the
active user to the core of the equation. The “computing” part of the CMC
formula is useful for the analysis of CMC usage as the researcher is active
during the collection phase of data by being in the research. Computing can be
used to assist in the minute and detailed examination of the reams of chat
exchanges produced daily on an ever-expanding list of sites by collecting and
sorting the data instantly.
Computational linguistics involves the use of computing
and its powerful capacity for measurement and detection of recurrent patterns,
in the analysis of complex networks of language construction. In Foundations of Statistical Natural Language
Processing, Manning and
Schütze (1999) give an overview of one form of computer analysis of language:
natural language processing (NLP). Their work presents
all the theory and algorithms needed for building NLP tools. While such models
may seem ideal for handling the vast numbers of talk-transactions within daily
chat use, research into text-based conversational analysis is not yet
encompassed in NLP. At one level, I share Manning and Schutze’s concern with
analysis of real language, focusing on language in (on-line) use.
Analysing patterns of words and grammar in chatrooms,
Instant Messenger, and within discussion group environments, will present
challenges not faced in other forms of textual analysis. Linguistic researcher
Michael Stubbs begins his book, “Text and Corpus Analysis” (1996), with the
question: “How can an analysis of the patterns of words and grammar in a text
contribute to an understanding of the meaning of the text?” (p.3). Stubbs
continues with an explanation of text, which will be the working definition of
text I will use in my own research:
By text, I mean an instance of language in use, either
spoken or written: a piece of language behaviour which has occurred naturally,
without the intervention of the linguist. This excludes examples of language
which have been invented by a linguist merely to illustrate a point in a
linguistic theory. Examples of real instances of language in use might include:
a conversation, a lecture, a sermon, an advert, a recipe... (Stubbs, p.4).
Chatroom talk, despite its
apparent artificiality in that it is constructed through CMC and represented in
script, is such a form of “natural” language in use. And, since it is already
transported by the complex algorithms of CMC, why not re-apply them to help
explain its techniques? The problem with NLP is in its focus on “processing”,
or the reconstruction of individual pathways of meaning-making. Without
tracking individuals it is impossible to know how an individual is dealing with
language – and chatrooms move too fast and are too enmeshed in cultures of
anonymity and even active identity concealment and experimentation, to conduct
ethnographic follow-up on meaning processing.
Such work is useful for people doing research into text-based chatrooms
in areas such as education, where students can be accessed in person to find
out how they process what is on the screen. But for on-line chat analysis, at
least at this period of its history, study cannot depart from what is available
on the screen. Further, with chat-texting (and its mobile telephony variant SMS
texting) having so rapidly and so recently developed an entirely new repertoire
of linguistic abbreviations and codes, on-line chat must be described and
codified, before it could be accessible to NLF structuring codes of analysis.
In its current developmental phase, such work seems especially problematic –
yet another illustration of the degree to which on-line chat seems to be
producing qualities which defy easy application of existing communication
theories or means of analysis. Are we then able to conceive of the current CMC
literature as beginning the groundwork for establishing the specifics of CMC
practice, and use at least the dominant threads of CMC scholarship to date, to
focus the central dilemmas for analysis of on-line chat?
There are already many articles on CMC and in recent years
the literature on-line has been rapidly growing[47].
Search engines on the Internet result in the discovery of any number of
articles one wants to review, many of them grounded in actual practice, and
keen to extrapolate to overviews of how on-line communication “is”.
That said, it is also important to realize that not every
form of on-line talk provides equal access to productive techniques of
analysis. For instance, Edward A. Mabry in “Framing Flames: The structure of
argumentative messages on the net” (2000) hypothesizes that “framing strategies
are related to the emotional tenor of a disputant's message, and that a
speaker's emotional involvement with an issue should be curvilinearly related
to the appropriation of framing as an argumentative discourse strategy.” Mabry carried out an analysis of 3000
messages, obtained from a diverse sampling of computer-mediated discussion
groups and forums. He wanted to find a
correlation between on-line argument and off-line person-to-person argument.
The obvious conclusion was that without physical cues arguments on-line cannot
be fully determined as effective. This work may seem immediately relevant to
tracking meaning-making in chatroom talk – yet Mabry’s work was on on-line
discussion groups, where long postings are common, and where topics are very
clearly focused. I found I could not translate
his findings into a text-based chatroom as the feature of fleeting-text (see
Case Study Five) and the constantly appearing and disappearing authorships
(chatters coming and going and lurking – see Case Study Six) make it impossible
to track arguments. While argument clearly exists in on-line chat, the format
restricts its full development.
In text-based chatrooms not only are the two categories of
initiating messages and continuing messages present at all time but because of
the nature of threads (see Case Study Four) the multilogue of chatters and the
presence of lurkers (see Case Study Six) and the never ending chat (chatrooms
can be going for years with no stoppage) it is difficult to determine the path
of messages, especially whether they have “dead ends”. Mabry’s arguments do not
hold up when one considers that the Internet never sleeps and neither do
mailing lists; making it difficult to say that there is a beginning or an end
to any on-line communication. Simple conceptual structures will not transfer
from CMC application to application, and are eroded by the very conditions of
CMC technologies themselves: their boundarilessness and incessant
interactivity.
In the Volume 12 Number 2, 2002, issue
of “The Electronic Journal of
Communication” several papers were published from those presented at the
second biennial conference on Cultural Attitudes towards Technology and
Communication co-chaired by Fay Sudweeks and Charles Ess, and held in Perth,
Australia, 13-16 July 2000. The journal
issue entitled “Liberation in Cyberspace … or Computer-mediated Colonization?” raises the
question of whether CMC can be effective on a world-scale, as there are severe
cultural differences that make communication via computers on the Internet and
the Web difficult to maintain and understand[48]. Though there is much
written on CMC the effect between cultures has had little attention paid to it.
I address how different languages are to be auto-translated so as to be
readable in any language in the discussion of this study (see 5.3,
“Will chatrooms as part of an on-line discourse become a universally understood
language?”).
But problems remain in relation to cultural contextualisation of communication
systems and exchanges – a further indication of how far simple or reductive
commentary on Net communication in its early phases, may prove inadequate as
increasing numbers and increasingly diverse communicative “communities” come
on-line. Analytical work of the detailed kind urged in my own study:
linguistically rigorous, yet attentive to social and cultural contexts, must
attend to inter-cultural and cross – cultural communications, rather than
postulate “universalist” explanations of on-line practices.
Next to e-mail communication[49],
chatrooms are of primary CMC importance, in terms of both use rates and the
complexities of communicative exchange – and yet even e-mail services are only
in their infancy, in terms of our understandings of what is actually achieved
in this form of on-line communication. Kirk McElhearn’s Writing Conversation: An Analysis of Speech Events in E-mail Mailing
Lists (2000)[50] expands on Gruber’s (1996) four
possible types of message posted to a mailing list. Gruber outlined strategies
such as: initiating messages which successfully stimulate a new discussion;
initiating messages which fail to stimulate further discussion; continuing
messages which cause further discussion, and continuing messages which are
“dead ends”. This set
of categories can be used to define chat-types as well (see 5.2 Features
of chatrooms) – but even in the early phases of chat, is it a sufficient
analytical categorization? As chat matures, and especially as different social
and cultural groups – real life or on-line developed – begin to assert
identity, will these categories continue to be meaningful, or to convey all we
need to understand of how chat works?
According to “Consumer Technographics Brief On-line”, chat has three
times the users it had in 1999[51]. With the use of the Internet, distance and time differences seem to
play a more important role within chat practices – features unimportant for
asynchronous e-mail. An e-mail message can be read at a later time, however,
for chatrooms people need to be physically present, although usually at
different locations – and the complex interaction of these complex modes of
“absent presence” is still not clearly described or analysed in communications
terms. My research shows that in CMC
literature the least discussed is the “real-time” communication and this study
undertakes to bring this form of CMC to the forefront.
Trevor Barr breaks down the different kinds of interaction
on the Internet into six categories:
·
one-to-one asynchronous remote
messaging (such as e-mail);
·
one-to-many asynchronous remote
messaging (such as “listservs”);
·
distributed asynchronous remote
message databases (such as USENET news groups);
·
real-time synchronous remote
communication (such as “Internet Relay Chat”);
·
real-time synchronous remote
computer utilisation (such as “telnet”); and
·
remote information retrieval
(such as “ftp”, “gopher” and the “World Wide Web”) (Barr, 2000)
As more services evolve within each
category, the need for descriptive and analytical techniques to capture and
understand differences both between categories, and within categories as used
by different populations, increases in urgency.
“Your words are your deeds; your words are your body.”
(Turkle, 1995)
“Multiple-User Dimensions”, also known as ”Multi-user Dungeons”
(MUDs) are role-playing chatsites which have played a large part in the
development of what has become the popular current text based chatrooms. There
has also been more research on this area than any other area of the Internet,
beginning a wave of research and discussion on Internet interaction at the end
of the 1990s. MUDs are more behaviourally oriented than most chatrooms, and so
have been studied extensively by sociological and psychological researchers,
because they have more to do with gender, sex and role-playing than simple
text-based chatrooms. Chatroom users may
not even respond to someone else or indeed be involved in any discussion (see
Case Study Six on lurking), however MUDers tend to display high levels of
commitment and focus on their site activities. Most MUDs are text based, i.e.
all activities on-line in this environment are based on keyboard commands. As
technology advances more MUDs as well as chatrooms will have a more multimedia
presence; people will add sound, graphics and animation to their interactions,
but in the meantime such sites have much to offer researchers seeking to
understand the innovations and practices arising within texted interactive
communication.
On-line there are several academics and researchers who
have written on MUDS[52].
Frank Schaap’s thesis for the Master of Arts Social Anthropology at the
In
chatrooms conversations are informal and often experimental with participants
experimenting with various personae as virtual conversations can have little to
no real life significance… (Turkle, 1995).
The popularity of MUDs and other role playing areas can be seen by
going to some of the larger sites which list many MUDs available on the
Internet, such as, http://www.mudconnect.com/,
which provides a frequently updated list of text-based MUDs. On this site over
1400 MUDs were described and listed (as of
We are using life on the screen to engage in new ways
of thinking about evolution, relationships, politics, sex, and the self. When I
began exploring the world of MUDs in 1992, the Internet was open to a limited
group, chiefly academics and researchers in affiliated commercial enterprises.
The MUDers were mostly middle-class college students. They chiefly spoke of
using MUDs as places to play and escape, though some used MUDs to address
personal difficulties. By late 1993, network access could easily be purchased
commercially, and the number and diversity of people on the Internet had
expanded dramatically. Conversations with MUDers began to touch on new themes.
To some young people, “RL” (real life) was a place of economic insecurity where
they had trouble finding meaningful work and holding on to middle-class status.
Socially speaking, there was nowhere to go but down in RL, whereas MUDs offered
a kind of virtual social mobility. [55]
Her interpretations are psychological as well as
sociological. Sherry Turkle’s 1995 book, Life on the Screen: Identity in
the Age of the Internet, postulates that “the personal
computer is an “object-to-think-with” for understanding the changes computers
are inducing in our minds”. And in Seeing Through Computers,
Education in a
Culture of Simulation, Turkle writes:
RL is just one more window, and it's usually not my
best one.” These are the words of a college student who considers the worlds he
inhabits through his computer as real as RL--real life. He's talking about the
time he spends “being” four different characters in three different
MUDs--multi-user domains--as well as the time he spends doing his homework on
the computer. As he sees it, he splits his mind and “turns on one part” and
then another as he cycles from window to window on his screen. The computer and
the Internet allow him to explore different aspects of himself. As another user
puts it, “You are who you pretend to be.”
Such commentary, even when ethnographic,
takes user understandings and comments on their on-line activities at face value.
If a user suggests that “You are who you pretend to be”, then it is so. But
research at this level risks a form of universalisation or essentialising,
which runs counter to the very diversities and self-directedness which CMC
enables. If, as Turkle and her research subjects assert, CMC has opened a new
realm for social play and psychological development of self/selves, then the
innovations produced will in and of themselves be introducing new and
unpredictable – even indescribable – behaviours and understandings. It is these
which my own project sets out to detect, by applying more detailed forms of
textual analysis to the actual CMC
modalities as they evolve.
I next look at the
literature of those varying methods used to capture and analyse language in
use, with a special emphasis on conversational analysis, firstly in the
narrowest sense of classic Sacksian CA, and then broadening it progressively,
to include other text and socially based accounts of how CMC might be operating.
By examining chatroom communication and adding the theories below in
parentheses to a chat-analysis lexicology, I will establish further dimensions
for electronic dialogue.
·
The reader
(reader-response theory)
·
Computers’
role in communication (computer-mediated Communication, CMC)
·
Introduction
of socially embedded elements (pragmatics)
·
What is
the language “doing” (speech act theory)
·
The reasons people enter
chatrooms (discourse analysis)
·
Details of communicative
exchanges (conversational analysis)
The most fundamental difference between face-to-face
communication and chatroom communication is that is that in the latter, a
reading of text is essential. I have therefore chosen to begin my Case Studies
(see Case Study One) and the continuation of my search of the literature with
contributions addressing reading.
What does the literature say about the role of the reader
of a text and can this be applied to the reader in the chatroom milieu? There are many researchers, writers and
schools that concentrate on reader-response theory. One such researcher is
Norman Holland[56]
who is a scholar in English at the
In Poems in Persons,
An Introduction to the Psychoanalysis of Literature, (1973)
What
Iser reveals some of what we are looking for when we speak
of “The Reader”. He begins by noting two broad categories of readers: real
readers and hypothetical readers. Iser refers to real readers as those who have
been documented; their responses recorded in some way, while hypothetical
readers are those “ideal” readers predicted within the text. Interestingly for the present study, this is
very much the case in chatrooms, where there is
“documentation” of the “real” reader’s response by noting their
response-utterance, as well as textual recording of the “hypothetical” reader,
presented in the initial text evoking response (and requiring it in “preferred”
ways). Iser however further subdivides the reader, saying that hypothetical
readers can be broken down into two groups: the ideal reader and the
contemporary reader.
There is no escaping this process, for the text cannot at
any moment be grasped as a whole. But what may at first sight have seemed like
a disadvantage, in comparison with our normal modes of perception, may now seem
to offer distinct advantages, in so far as it permits a process through which
the aesthetic object is constantly being structured and restructured (Iser,
1978, p. 112).
By reading we uncover the unformulated part of the text,
and this very indeterminacy is the force that drives us to work out a
configurative meaning while at the same time giving us the necessary degree of
freedom to do so (Iser, 1974, p. 287).
...The significance of the work.…does not lie in the
meaning sealed within the text, but in the fact that the meaning brings out
what had been previously sealed within us. Through gestalt-forming, we actually
participate in the text, and this means that we are caught up in the very thing
we are producing. This is why we often have the impression, as we read, that we are living another life
(Iser, The Act of Reading, p. 157).
Not only then does Iser give text reception
an active role within reading, but he sees that there are certain types of text
strategy which optimize the chances of this “indeterminacy”, and so invite
interpretation at a level of self-consciousness which reaches out to
identity-formation:
The ability to perceive oneself during the process of participation is an
essential quality of aesthetic experience; the observer finds himself in a
strange, halfway position: he is involved, and he watches himself being
involved. However, this position is not entirely nonprogrammatic, for it can
only come about when existing codes are transcended or invalidated (Iser, The Act of Reading, p. 134).
Iser does not analyse actual readings of texts, but
proceeds from an ideal “implied reader” to valorize readings both with and
against the predispositions of the text. For Iser, the reader does not mine out
an objective meaning hidden within the text. Rather, literature generates
effects of meaning for an actual reader, in a shared virtual space created
between reader and text. Although reader and text assume similar conventions
from reality, texts leave great portions of that “reality” unexplained to the
reader, whether as gaps in the narrative or as structural limits of the text’s
representation of the world. This basic indeterminacy itself “implies” the
reader and begs her participation in synthesizing, and indeed living, events of
meaning throughout the process of reading.
Iser writes of the interaction between a published text
and its reader. If then we take this phenomenological approach to the reading
process in a chatroom, we see how an interaction between the text and the
reader can occur, and how it focuses attention onto the text. For meaning to
occur [in a Chatroom] according to Iser, the underlying theory of a piece of
work first consists of its author and an “aesthetic” (reader) situated at equal
poles, in equal measure, with meaning production situated somewhere in between,
as a result of that interaction. The main motivation for the interaction
between text and reader is for the “space”- the “fundamental asymmetry” that
exists between them, to be filled. All texts (and this is very evident in a
chatroom) are thus made up of numerous spaces (“gaps”) in the dialogue, which I
refer to as “the chunk and chat segments”, and these spaces denote that a piece
of information has been omitted or only made implicit. This has the resultant
effect of making the reader (the witness of the chat event) find connections
and implications in what has been written, and thus become in turn “the
writer”. It is this combination of what
has been written and what has been left out, that permits the completion of the
whole picture, enabling the production of meaning. Moreover, this process is
also dependant on certain terms set by the chatroom protocols i.e. there is
some structuring of the blanks and spaces, which the
reader-witness-writer-witness has to follow. In other words, chatroom
“texting”, by both “author” and “reader-as-author”, is as complex and as
reciprocal as Iser suggests of the reading act – and as close to identity
formation. Yet at the same time it is distinctively different, arising as it
does within a CMC space, and influenced by the technological dictates of that space.
Iser has further explored how literature functions in the
human experience, saying that:
… if the reader is to identify with a text, then he or
she must combine the artistic, which is the author’s creation of the text, and
the aesthetic, which is the realization that the reader brings to the text.
Once the artistic and the aesthetic[59] are
united then the reader will enhance the text, by allowing his or her intimate
experiences to flow through the text. As the reader becomes more involved with
the text, then meaning, which comes of experience, can be used to interpret the
text (Iser, 1974, p.45).
Kristeva in Desire
and Language; a Semiotic Approach to Literature and Art (1980), and The Kristeva Reader (1986) builds on the
works of Jacques Lacan, Jacques Derrida and Mikhail Bakhtin to examine the
speaking subject and the signifying structures of social practice. It is
Kristeva's work on intertextuality, which is useful in this study of Internet
“conversations”.
The concept of “intertextuality” was first
developed by Julia Kristeva, in connection with the numerous implicit
references in each text to other texts. No text is written in complete
isolation from other texts nor can it stand entirely by itself. Hypermedia
technology can express such intertextuality by linking selected parts of a
text, image, sound or other multimedia format with other texts, image, sound or
other multimedia format (Bolter, 1991; Landow and Delany, 1993; Landow, 1992;
Nelson, 1965, 1993).
Kristeva, like
The word's status is thus defined horizontally (the
word in the text belongs to both writing subject and addressee) as well as
vertically (the word in the text is orientated towards an anterior or
synchronic literary corpus) ... each word (text) is an intersection of words
(texts) where at least one other word (text) can be read ... any text is
constructed as a mosaic of quotations; any text is the absorption and
transformation of another (p. 37).
Essentially, every text is informed by other texts which
the reader has read, and the reader's own cultural context. The simplest
articulation of intertextuality can be seen in the footnotes that indicate
source materials to which a given text is alluding, or which are known to have
influenced the author. A constructive hypertext can make this notion of
intertextuality an externally accessible “mosaic” of multiple texts, placing
the internal connections about which Kristeva theorizes into a visible forum,
which can be expanded by each subsequent reader.
My own work seeks to extend Kristeva's modelling of the
layering of text, into the ever more complex and shifting systems of
talk-texts. By combining her highly theorised models with the analysis of
conversation and discourse linguistics, I establish both a theory-rich, and
methodologically complex, means of analysing contemporary electronic talk-culture.
And in particular, I demonstrate that the “syntagms” or text-to-text
comment-response patterns which in Chat are fragmented across multiple
postings, are similarly paradigmatically fractured – not always relating to
shared cultural contexts, even if “coded” within the para-linguistic on-line
markers of consensus, such as syntactic abbreviations and emoticon graphics.
Mikhail Bakhtin (1981)
uses the term heteroglossia (Emerson, 1981) to describe the inscription of
multiple voices engaging in dialogue within the text. Paul Taylor (1992) points
out that “heteroglossia focuses on the production of meaning through dialogue
except that heteroglossia avoids the emphasis on (narrowly defined) consensus
and explicitly celebrates diversity” (p. 138). Baktin is useful in this study
to show how many varying meaning-makings intersect with the rapidly moving
voices and constantly changing threads of the chatroom conversation.
From Kristeva’s idea of a text as a
“visible forum” occupied by cross-referencing textual elements pre-disposing
the act of reception, we move to the work of Stanley Fish[60],
who suggests that if texts are crossed by multiple interpretive potential, so
are “readerships” as “interpretive communities”. Stanley Fish in Doing What Comes Naturally: Change, Rhetoric in the Practice of Theory
in Literary and Legal Studies (1990) extends Vandergrift’s belief that
“interpretative communities are meanings internally experienced in the
consciousness of the reader and not necessarily shared” (1987), seeing it as
mirroring what Fish himself says, “…interpretative communities are no more
stable than texts, because interpretative strategies are not natural or
universal, but learned” (Fish, 1990, p. 172). Immediately we become able to see
that in chatrooms, unless prearranged meetings are agreed to, “communities” are
actually instant gatherings of strangers, and only if the flow of turn-takings
has a shared meaning, i.e. others in the chatroom know what is being said, can
there be shared dialogue which will continue as conversation. Fish reminds us
that for all the talk of “liberation”, play or individualizing interpretive
reception, “reading” – on which chat depends – is a learned, acculturated
behaviour. Not only can we expect to see such regulatory behaviours in action
in on-line chat; without them no communication would occur. How then are those
behaviours taught and learned? Which techniques and activities monitor them,
control them, reproduce them? And since on-line chat is, potentially at least,
non-proximous and even global, how overt must the regulation of its
interpretive communities become?
Italian semiotician and cultural analyst Umberto Eco moves
further, developing a somewhat complex formula to show how the reader engages
in constructing meaning when reading a text. In The Role of the Reader (1995), Eco states that natural language (or
any other semiotic system) is articulated at two levels: the expression-plane
and the content-plane. On the expression-plane, “natural languages consist of a
lexicon, phonology and syntax”. These are the regulatory foundations from which
we draw in any expressive act. The
concepts which we can express however are on a distinctive content-plane (Eco,
1995 pp 20-24). To explain the difference, Eco further subdivides these two
planes into “Form, Substance and Continuum”. How we think and express
ourselves, according to Eco, is dependent on our “content-form” – the distinctive ways we twine content into the
expressive repertoires available in our language community.
In chatrooms where the content and depth of content are
both fragmentary and extremely reduced, Content-form
is more than usually reliant on the “expressive plane” established by an
“interpretive community”. In Case Study One, I examine the role of the reader
in a particular sample of chat discourse to discover how users must read a
previous text in order to be able to express meaning. Before meaning can be expressed; in Eco’s
terms, before a Content-form can be
established, an earlier turn in the chatroom must be interpreted. Chat is establishing an “expressive plane” of
possible talk-text strategies – or in Fish’s sense, delimiting its particular
“interpretive community” of actively-receiving “readers”. How far might such a
specialised “interpretive community” be established through the sedimentation
of daily acts of talk-texting; how far by technical limitations set up within
the design of the “applications” software which enables internet chat to occur?
In theory, we can say anything we wish, however, in
practice, we follow a large number of social rules (many of them unconscious)
that constrain the way we speak (Crystal, 2001, p. 120-122). Pragmatics is the
study of linguistic communication, and so of actual language use in specific
situations, and as such can assist in my research. It studies the factors that govern our choice
of language in social interaction and the effects of our choice on others
(Levinson, 1983, 1996; Nofsinger, 1991). It offers the possibility of extension
of its regulatory features into the new interactive or interpersonal speech
formations of chatrooms – and the chance of discovering whether what occurs
there constitutes new regulatory features.
Amongst the many areas of linguistic enquiry however,
several main areas overlap. Pragmatics and semantics both take into account
such notions as the intentions of a speaker, the effects of an utterance on
listeners, the implications that follow from expressing something in a certain
way, and the knowledge, beliefs, and presuppositions about the world upon which
speakers and listeners rely when they interact. Pragmatics also overlaps with
stylistics and sociolinguistics, and psycholinguistics, as well as with
discourse analysis. In attempting analysis of an extended field of language
use, is one school of inquiry adequate – or does each have something to offer?
To the degree at least that these are considered complementary rather than
competing theories of language in use, this study will take the position
offered in van Dijk’s monumental five-volume study (1986)[61] of
the foundations of the linguistic methods constituting discourse analysis: that
each technique borrows from the others; that some, like discourse analysis
itself, borrow from all in an otherwise-directed methodology (in the case of
CDA, an ideological commitment to social reform) and that it is often in the
areas of overlap that the most fruitful discoveries and insights occur.
It is just such moments of overlap or cross-disciplinary
study which are most fruitful for CMC and especially chat study. Patrizia Violi
in Electronic dialogue between orality
and literacy. A semiotic approach
(2000) comes the closest to my research. Her research is on e-mail as a specific
genre and she looks at it as a “rebirth” of letter writing, but with some very
different features. She talks about writing itself as a technology, as well as
computers as a technology. This makes e-mail a “double technology”, which
reveals practices drawn from both: a fusion form, altering many of the accepted
modes in other more conventional communicative practices. For instance, Violi
discusses what she calls the “sloppiness” of spelling in this genre, and the
high tolerance for poor spelling. This is an issue which I explore further in
Case Study Seven, suggesting that what at first appears a speed-impelled lapse
in regulatory communicative behaviours is already evolving into something quite
new. She touches on the issue of emoticons, which I explore in Case Study
Three, with mention of “smilies”, a
conventional form of communication, codified for the electronic medium, and
displaying similar forms of innovation and creative renewal.
A return from texted to spoken
communication reminds us that language is a dual form: expressive as well as
representational. Speech is not just representing information or ideas. Speech
is action. When we make an utterance we are performing an action. In chatrooms
the chatter is trying to achieve goals, e.g., making a request, giving an
instruction, asking a question. Even stating the obvious has a function. (Austin, 1962;
Searle, 1969). Speech Act Theory is based on
In MUD conversations there have evolved
several conventions for expressing feelings, gestures and facial expressions
verbally through writing. Language alone is used to create situational, real
time events – actions and responses enacted only through the talk-texts
generated by players. But such
interactive constructs also make the transference of a speaker's authority
possible, dependent, of course, on the situation and relation between the
interlocutors. Speech acts created in MUDS as current technology stands will
never be physically rendered, as in the real world. But by adding non-verbal
signs like face-expression and feelings through emoticon commands chatters come
close to signaling intent. “Written
discourse cannot be rescued by all the processes by which spoken discourse
supports itself in order to be understood - intonation, delivery, mimicry,
gestures” (Ricoeur, 1981). But in MUDs players have learned not only to adapt
new modalities of command, but to enact and acknowledge relations of power,
respect for skills or status, and ways to represent levels of passion or intent
which help assess other players’ moves and strategies. Deceit, duplicity, conspiracy,
disguise have all become possible in this texted world, as players become more
and more skilled in representing and interpreting “characterized” or properly
motivated action.
Anna
Cicognani’s PhD, A
Linguistic Characterisation of Design in Text-Based Virtual Worlds (1998) constructs the architecture structure for a MUD system. Her
thesis considers the “organisation of the virtual environment, virtual space
architecture, which defines the relationships between entities. The virtual
environment organisation is approached with the view that language is the matter
for its construction.” As her primary work is on the technology of a MUD room I
have not used her work in this thesis, other than to understand MUD constructs,
and the ways in which they draw on texted language interaction.
Anna Cicognani’s Design Speech Acts: How to do things with words in virtual communities
applies the theory of speech acts to text-based virtual communities, such as
MOOs (MUDs Object Oriented). Cicognani (1996, 1997, 1998) notes several
performative verb forms used in a virtual communities, stating, “In a VC, I may
be able to open the door simply by typing the command ‘Open door’”. What
subsequently “happens” is that co-players accept the instruction as having
enacted the command; they apply to a world which “exists” in language only, the
same performative relations as those experienced in the physical world, where
real doors can be opened by really present persons. In a situation reminiscent
of the professional actions represented in television dramas, where actors both
carry out the physical processes of a medical emergency routine or move their
spaceship to warp-drive, and “speak forth” these activities so that viewers can
understand the procedures, MUDders and on-line chatters learn to “enact”
through language.
In a virtual community verbs that are
not considered to be performative verbs in face-to-face talk can act as
performative verbs. For example in a text based chatroom verbs such as move,
close, open, enter or leave all work to perform those actions that they
represent. To “enter” another room means a chatter is accessing and activating
software to represent themselves electronically as “present” in a new
electronic screen-space, and to potentially at least participate in the
activities and conversations of that space. While the illusory term “enter” may
originally have drawn its performative power from use of the “enter” key often
used to activate a software command sequence, it has conventionalized as a new
on-line performative verb, with the power to command response and adaptation
from others “present”. Greetings sequences from existing MUDders or chatters
have already evolved and are used to acknowledge newcomers. But the
performative repertoire already extends well beyond this. Anna Cicognani and
Mary Lou Maher use the following performative verbs in an experimental MOO
(StudioMOO) that they are using as support for research activities and
education, which derives from the LambdaCore:
·
communication
(say, whisper, emote, page, think, etc.)
·
navigation
(go, teleport, move, etc.)
·
manipulation
(open, close, move, give, take, drop, lock, etc.)
·
design
(create, dig, recycle)
These categories identify four different types of actions
in a VC. The communication acts are developed to provide flexibility and
expressiveness in text-based communication that mimics the gestures and body
language that are used in speech-based communication. The navigation acts
provide alternative ways and modes of moving around the VC environment. The
manipulation acts allow the user to do things with (and on) the objects in the
VC. The design acts are less developed than the other three categories, since
so far the emphasis has been on effective interaction with other objects/people
in the VC rather than in the design of the VC.
Already Cicognani and Maher have found categories of
performativity which extend this speech act mode – and as the informational
environments and the interactions around them evolve further, regardless of the
technologies or formats used, usages will change too. What is emerging already
though is an understanding that virtual communication as a field is directing
our linguistic creativity into new areas which are extending our traditional
categorisations of language use. For analysts of on-line communication, which
existing theorisations and descriptive systems for language use offer the best
means of capturing, describing and analysing these new ways of communicating.
Sociologist G. H Mead (1934) in Mind, Self and Society together with philosophers John Austin
(1962, 1975) and J. R. Searle (1969) carried out studies into verbal
communication. Whilst Mead looked at conversation from a sociological
perspective, developing symbolic interaction theory as a means of examining how
social roles are enacted and represented through social relational work, Austin
and Searle, focusing on the performative or pragmatic and illocutionary element
in meaning, drew attention to the many functions performed by utterances as
part of interpersonal communication. From this base of work arose the detailed
capacity to examine interactivity in language, most influentially developed in
the work of Harvey Sacks and his followers.
Current Conversational
Analysis (CA) builds on the earlier works of the American sociological movement
of the 1970s, most notably that derived from the works of Harvey Sacks in
collaborations with Emmanuel Schegloff and Gail Jefferson (1974) in their work
within ethnomethodology (1974, 1977, 1979). Sacks's major studies into CA were
in the early 1970s whilst teaching at the Linguistic Institute,
CA
advocates Eggins’ and Slade’s work on how conversation consists of “chat” and
“chunks” is particularly useful when talking about turn-taking in a chatroom
setting. Their isolation of “chat” segments focuses on those where structure is
managed “locally”, that is, turn by turn, which is essentially how text-based
chatrooms during the period I examined them function. The “chunks” are those
aspects of conversation which have a global, or macro-structure, where the
structure beyond the exchange is more predictable. “Chat” equals move-by-move
unfolding of talk. “Chunk” segments need an analysis which can capture the
predictable macro or global structure (Eggins and Slade, 1997. p.230). The
distinction allows for both turn-by-turn examination of individual postings,
and acknowledgement that there is already in existence a generic or consensual
set of models by which such postings are constructed, received and
interactively managed by chatters.
Eggins
and Slade, working on “natural” or informal language use, provide a useful set
of clues to the notoriously “unstructured” features of on-line chat. While such
analysis continues the work of the Conversational Analysis (CA) theorist Howard
Sacks, it is more focused to revelation of the evolving and changing regulatory
systems of specific speaking groups, and less to the establishment of CA as a
theorized systematics for language analysis. Like my own study, CA for Eggins
and Slade is a tool for discovery of how a given group communicates, and not –
or at least not primarily – to promote a perfected and universalist means for
language analysis. I explore how Sacks’s
CA can detect change in the rules of engagement in chatrooms, where
conversation is moved from an oral environment of physical presence to an
on-line texted environment of virtuality. At the same time, Eggins’ and Slade’s
work on “chunks” takes us closer to DA or Discourse Analysis: a means of analysing
language as it relates to cultural paradigms and as it deploys certain favoured
frames of explanation. DA’s driving focus is on establishing ideological
positions for its (talk) texts. My study locates “chunking” impulses within
some – though by no means all – chatroom speech – but when it does, finds high
variability in the directedness or selection of “global” or “macro” structuring
repertoires. In other words, chat on-line is “global” only to the extent of
accessing many varying “local” structuring references. A “global” or universal
“chat speak” is not evident in on-line talk selections – for all the emergence
of expressive repertoires in netiquette, emoticons or IRC/SMS abbreviation. I
intend to suggest that what is evolving here is not – or not yet – separated
from speech in the physical world, to the extent of disconnection from dominant
discursive framings: that on-line texted-talk “chunks” in familiar ways. But I
am also suggesting that at the level of “chat” or interpersonal interactivity,
new behaviours abound. CA, with its fine-focus analysis on relational talk, is
an ideal tool for such inquiry into isolating new texted-talk gambits and
techniques in use.
Allen and Guy (1974), writing on conversational analysis
before it became a widely-used technique, in “Conversation Analysis: The
Sociology of Talk” define the verbal act "as a word or group of words
which functions as a separate element in the verbal stream" (Allen &
Guy, p. 162). What might such a separable “element” involve? In particular, are
there identifiably new structurings and usages for words or groups of words in
on-line chat? CA has for instance observed that within “real life” speech,
support for a statement, as agreement or disagreement, can vary in length from
one to dozens of words. Within chatroom conversation fragmented conversation is
the norm. Rarely are full sentences made – however “conversation”, argument,
discussion, debate, all continue within an intensely abbreviated communicative
interaction. My analysis aims at revealing the often complex issues dealt with
through these elliptical talk-strategies, and hopefully to tease out how some
of them are constructed. In contrast to the behaviourists’ view that language
and thoughts are identical, my examination of IRC’s condensed interactive
speech formulae will suggest that “screened” communicative elements: visual
codes added to text and working semiotically, as well as adapted linguistic
modes operating at the “chat” level, are conveying thought and patterning
social interaction, even (and perhaps especially) in the most reduced forms. To
behaviourists, there is no “non-verbal thought”; all thought is seen as
determined only by the language used (see for instance Watson, 1930; Sapir
1929; Whorf, 1940, 1956). The problem of describing how verbalisation conveys
thought rests in the complexities of measuring the techniques used. Thought
anchored in a complex phenomenon such as language can contain thousands of
discreet elements within a short time span. Allen and Guy for instance have
identified some twenty types of basic elements in the action matrix of relatively
simple two-person conversation.
Yet many of these elements are not available to current
chatroom speech, as they rely on the physical cues of co-presence for
interpretation. As a result, those linguistic markers for social relations
which ethnomethodologists and CA analysts have demonstrated as imposing limits
on conversation are not useful in chatroom analysis. In face-to-face
conversation participants must be concerned with the impressions which they
make on the others (Goffman, 1959, p. 33). The absence of such regulatory
features in electronic talk is said by many to be marked by the emergence of
the practice of “flaming”, or intense escalations of abusive exchange (Turkle,
1996). Yet on-line chat can and does also produce daily and extended sequences
of consensual discussion, with finely-tuned practices of inclusivity and mutual
support – much of it increasing in complexity as a chatroom “community”
establishes itself and asserts identity through patrolling the boundaries of
“acceptable” linguistic relations – all carried in the abbreviated on-line
codes. If it is the fragmentation of chat that marks it out from “real life”
conversation, then this must clearly not be conceived as regressive, primitive
or unsophisticated.
In interactive Internet “speaking”,
especially through chatrooms and Instant Messenger, Bakhtin's concept of the
utterance builds upon the work already done in Conversational Analysis. Bakhtin
identifies “utterance” as the primary building block of dialogue; utterance is
to dialogue what lexia is to hypertext. Without more than one utterance there
can be no dialogue for, as Michael Holquist (1990) argues, every “utterance is
always an answer to another utterance that precedes it, and is therefore always
conditioned by, and in turn qualifies, the prior utterance to a greater or
lesser degree” (1986, p. 60)[62].
It is this sense of multi-connectedness my work seeks in IRC/IM talk, where the
“flattened” screening of postings renders the selection of response patterns
difficult, and so directs chat towards the multi-threading structure of
hypertext. How then does social relationality – that “politic of power”
discovered within such CA categories as turn-taking – work in on-line chat? How
is language oriented towards both self-assertion within a group, and the
different behaviours and speech selections which act to structure speech
relations?
Astri Wold in “De-coding oral language” (1978)
emphasizes the importance of whom we are speaking with. In direct oral
communication we have the cues of the other person, either from sight or from
hearing their intonations, tonal variations, vocality and so on. We then choose
our words in a way which we perceive will suit (or occasionally not suit) the
other person. For example, if we know our listener is from a higher or a lower
social background than us and we want to appear as of the same social grouping
we will take on the air of their social background. This could include such
utterance selections as slang, accent (accent referring only to distinctive
pronunciation, for example, sounding as if from East London, Brooklyn, or
Queensland) or speaking a particular dialect (dialect referring to grammar and
vocabulary as well; for example saying “He
done it” or saying “He did it”).
Wold (1978) adopts
an explicit social-psychological approach to language, similar to that of
Ragnar Rommetveit (1972, 1974). This communicative perspective implies that as
communicators we have to consider definite constraints on language selection,
both with respect to the ways in which an individual expresses him/herself and
to the information then interpreted. A chatroom social-psychological approach
to language differs though in several ways from Wold's view, since the cues of
the other person are not so readily available, and as participants we have to
work in other ways to know “who” we are speaking with. The
ways we choose to understand human behaviour have become inextricably linked to
the ways in which our understandings are linguistically represented (Garfinkel,
1972) and in a text-based chatroom this can only be done through the
interpretation of what appears on the computer screen.
Taking an existing methodology into a new area such as
on-line chat creates an initial problem of project definition and data corpus
management, in that since no other analyst has tackled the field, there is no
established approach to follow. This is not however a problem without
precedent. For instance, in the field of Conversation Analysis itself there is
a similar dilemma, and a productive methodological solution. Ten Have (1999)
suggests that with CA, what counts is the project’s selection from within the
CA methodological repertoire – a selection which is entirely at the discretion
of the analyst, and in the final accounting, a mark of their expertise in
applying the most suitable elements of the method. There is no distinctive
protocol to be applied; no guide to the extensiveness of the data to be
sampled; no set rules about the order of procedure, or the ways to display
findings.
My research design builds on this advice
from ten Have, using his ideas about “good CA”; and not following prescriptive
protocol, but rather devising my own methodological practice from elements most
useful to my forms of data and means of data collection.
In extending an existing method into a
new field of text, CA thus offers a way of viewing on-line conversation.
Conversational turn-taking is, for example, according to conversation analysis,
integral to the formation of any interpersonal exchange (Boden, 1994, p. 66). Boden compiles a succinct list of the
“essential features of turn-taking” which also applies to chatroom talk:
·
One speaker speaks at a time
·
Number and order of speakers vary freely
·
Turn size varies
·
Turns are not allocated in advance but also vary
·
Turn transition is frequent and quick
·
There are few gaps and few overlaps in turn
transition.
When Richard Parrish in
“Conversation Analysis of Internet Chatrooms” (2000) talks about chatrooms as
having a role in the way people discuss politics, he is able to show
turn-taking in IRC as influencing patterns of debate. IRC gives people the
opportunity, he says, to discuss issues without the usual constraints of power
relations exerted between authority and audience. He talks about the
egalitarianism of chatrooms and how people are able to construct their own
personal and group perceptions of a situation. He writes a few paragraphs on
conversational analysis, and lists some essential features of turn taking, analysing
a 15-minute segment of chatroom talk. He makes the observation in his
discussion (amongst other things) that chatroom conversation, unlike group
conversation off-line, is not dyadic; that is, the speaking does not tend to
break down into two party talk. Parrish
concludes that this more open and hyper-linking system suits a consensual and
cooperative model of political discussion – a proposition that my own research
into more varied IRC settings and their equally variable language uses will
test. His work however asserts one instance of an extrapolation from “chat” to
“chunk” – from specific instances of talk relations, to their linking into
broader forms and formats constituting recurrent chat behaviours – and it is at
this point that IRC analysis moves from the micro-analysis of such techniques
as CA, to the paradigmatic work undertaken in Discourse Analysis.
As can be seen by my discussion of the
literature, though there has been significant research done on aspects of
chatroom and other forms of on-line discourse, I have not been able to find
research using conversational analysis as a lens to examine the broad diversity
of chatroom talk, nor the finer complexities of its structures and patterns of
use. I use the next chapter to describe established linguistic methodologies on
off-line analytical linguistics and outline how I propose to apply them to an
on-line analytical linguistic study of the chatroom milieu.
From a conventional perspective,
referring to the data samples in this study in terms of “conversation” is a
misnomer, as what is currently considered conversation has a history as an
interchange through speech: an act requiring physical proximity to permit
audibility – and an act therefore precluding written text. In this section I
will describe the theories that I will use to establish an interpretation of
conversation for use in this study of on-line, texted-talk. Chatroom
“talk” in this study is analysed in accordance with the general
requirements of conversation analysis, i.e. turn-taking, sequential
organisation, repair organisation and turn construction design. Other
researchers have found conversation analysis to be a good tool for studying CMC
(see for instance Dingley, 2000; Titscher, Meyer, Wodak, and
Vetter, 2000; Garcia and Jacobs, 1999).
From the outset it is clear in
all CMC studies that methodology in cyberspace is different from that used in
studies conducted in any other environment. Sherry Turkle writes for instance
in relation to her own ethnographic work into on-line communication:
Virtual reality poses a new methodological challenge
for the researcher (Turkle, 1995, p.34, quoted by Hamman, 1996).
The communicative relation on-line – including that for
researchers – changes in both predictable and unpredictable ways. Some of these
we may still be unable to determine, leaving much uncaptured for analysis by
current techniques. On-line “conversation” falls partially inside, and
partially outside, the specialized repertoires of conventional linguistic and
social research. Not only then does any attempt to examine its already
observably rich repertoires of communicative practice demand a hybridized and
appropriative methodological practice, but even then it seems likely that many
aspects will remain obscured. What is evident though is that whatever
strategies are adopted (or adapted), these must optimise a critical and
reflexive practice: one which can critique the potential of whichever
techniques are utilized, within the inquiry act itself. The dilemma thus
appears to demand a qualitative or even post-qualitative-experimental approach.
Not only does the
researcher-research subject relation change on-line, but problems of validity
and verification of results occur, since it is impossible to guarantee either
participant identity or ongoing site-access for replication. Criteria developed
by Guba and Lincoln (1989, 1994) focus on truth, value-credibility,
auditability, fittingness and neutrality-conformability within qualitative
research. Over the past two decades qualitative social inquiry has developed
both approaches and instruments for assessing the validity of its techniques.
Methodological rigor in on-line qualitative research is however difficult to
carry on, not least due to its recency. Given the diversity of the on-line
activities under question; the widespread debate over and suspicion of the
authenticity behind on-line communicative acts, and the lack of consensus about
rules to which on-line behaviours should conform, the research object itself appears
notably unstable. Meanwhile, the fast feedback loops of CMC informational flows
mean that quantitative research is an inherent dimension of on-line usage – so
that the territory is enmeshed within methodological practices contested within
qualitative work. Why then attempt to conduct such research, given such a
seemingly intractable research object?
To some extent the broad field
of qualitative research methodology has of itself resolved these issues. The
view that there is in fact nothing special about qualitative research, and that
it should be evaluated by the same criteria as quantitative studies, with
mechanisms for validity, reliability and generalisability (Jasper, 1994;
Cavanagh, 1997; Appleton, 1995[63])
has become commonplace. Yet this newly developed confidence changes with
cyber-ethnology, due to the constancy of advances in CMC technology. While it is perfectly possible to propose
application of a research design arising in now quite conventional models of
qualitative social inquiry, drawing for instance on established methods used in
socio-linguistic or communications research, on-line communications presents
unprecedented instabilities and insecurities, even at the most basic levels of
observation or data collection. For
example for this study I have ‘captured’ conversation from chatrooms by cutting
and pasting the chat turn-takings, to archive a secure and revisitable data
corpus of chat. But in the java script
chatrooms rapidly coming to dominate the mode, the only way to save the chat
texts is either by writing down the chat – which is difficult if the chat is
scrolling by at a rapid rate – or by taking a screen-shot of the chatroom,
which would show only a few lines of chat captured at a particular time.
While it is possible to design
and provide text-saving chat services, technical designers presumably do not
consider the act of research collection a sufficiently dominant demand to
provide such a function. Instead, chat, like its off-line social equivalent, is
treated as an ephemeral and perhaps trivial activity, not worth preserving. The
rapid scrolling of speed-entered postings; the de-structured sentences and
incomplete spelling; the crunching into abbreviations and semi-graphic
compounds, and the mixing of unrelated “threads”, all signal a scrambled and
ill-valued communicative form, operating at a basic and seemingly
underdeveloped level. And yet the demand for space in these new facilities
simultaneously signals them as of significance for increasing numbers of
on-line participants. And while quantitative research can, and does, provide
statistical evidence in support of this observation, it cannot inquire into why
chat has evolved so rapidly, and is in such demand. Nor can it observe or
categorise the on-line behaviours developing inside the new communications
space. Qualitative research, with its observational-descriptive foundation and
its subsequent analysis calling on increasingly rich repertoires of
socio-cultural explanation, offers a much greater chance of both recording and explaining
what is going on in on-line chat, and why.
Qualitative research, using
multiple methodologies, is at core about the behaviours of people studied in
their own social settings and understood in terms of the meanings those people
themselves bring to their situation (Lincoln and Denzin 1994, p. 2). Chatrooms
are “momentary” social settings created not to last further than the immediate
“talk”. Pursuit of these on-line participants beyond these fleeting moments of
their talk is difficult. Qualitative research however, arising primarily within
the broad field of social sciences, has more recently allied itself to the
critical textual techniques of inquiry typical of the new humanities. Turner
(1994, pp. 205-219) outlines the development of this dual focus within varying
traditions of the study of communications media.
In the
While acknowledging the ongoing
usefulness of the semi-quantitative empirical methodologies on which US media
study was based (in particular, the power of Content Analysis to locate
powerfully repeating narrative structures and selective representations),
Turner sees the textual turn as supplying some key deficiencies in the ongoing
analysis of communications media.
The idea of the text, then, corrects precisely the flaw in empirical or social sciences-based communication theory and its dealing with “